Deadlock’s Most Broken Support Yet



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Edited by: @Joos3p

The Floppa Expresses Its Gratitude for Watching 🙂
#deadlock #trackball

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50 Comments

  1. These last 6 heroes have definitely felt more traditional in sense of roles and counterpicking. Characters before where like, "yeah, this guy does damage in this type of manner" and that's it, whereas with these there's Violet's long range stun, nurse of course with her buff duration reduction, danny who as in this game, completely craps on zerggy and zones him out, baba who is just a hardcore spirit damage counter, ratking a rather generic tank ngl and solomon who just sits behind and spams his aoe slop.

    The game before this definitely was a lot more solo and individual player focused, now it's definitely getting more team comp and coordination focused.

  2. i stand by, they NEED to rework ALL supports to be like this… not much damage but useful debuffing and or CC paired with CONSTANT, OVERFLOWING HEALING that has FAR BETTER uptimes than what almost all supports currently have while leaving paige and solomon alone cause they are fine for being more CC and barrier focused instead of healing focused supports being a fun twist that should stick around.

    beyond that, nerf lifesteal so it has a HARD CAP based on your max resistances AND OR max hp with i lean towards max hp cause ALL tanks build for some level of max hp and max hp is something dps and supports cant really get high enough to hit the hard cap requirements to make lifesteal worth it with than lastly, rework tanks to ONLY be for one damage type and tbf, they should be damn near immortal to that damage type like baba stealing spirit power and gaining heavy spirit resist with i could see billy getting changed to steal weapon damage and maybe do a fire rate slow with more importantly, all tanks should have almost NO gun damage just like harrow because they should ALL get reworked AoE or conal heavy melee attacks that they cant be stunned in BUT can be parried to stop all damage and debuffs so tanks are WAY more counterable but also are far stronger, so their damage is WAY more counterable but requires you to respect and focus on them and try to get them out of position for dives rather than just diving past ignoring them and dps wont be immortal fucking tanks anymore with more healing and resistances than god while being so fucking fast to boot that no one can catch them.

  3. Bringing back the old wisdom from TF2: "Shoot the medic. Just shoot the medic, please. Don't shoot the big guy with the gun, shoot the doctor behind him. I beg you."

  4. Love how in some of my lobbies before nurse harrow released they said "oh she will be the worst character to exist she will be very weak and a throw" But damn look what happened in this vid.

  5. It's early but imo she needs a rework. 1 needs to be able to stack slower but infinitly and be a lower CD
    2. is oretty good but would be better if it remained a save for allies AND a buff for her attack speed at the same time.
    3. is strong but clunky and bad having to switch ammo types. needs rework. Maybe 2 pauses all damage, heals target a set amount plus a % of her dmg done,
    4 feels good actually just slow and so easy to leave in most cases but thats ok

  6. This char like single handedly reversed the momentum of that match, I started rooting against him and asking why the other team wasn't working harder to isolate and focus him down more often

  7. i find it funny how most of the nurses i had said "you dont need to stand still bro i can hit you" because i used to play rivals a bit (like peak grandmaster i didnt play that much) and most of the healers said the opposite even in higher ranks, they kept saying "how do you want me to heal you if you keep moving bro", idk i just think this is funny

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