What the New OSRS Amulets Mean for the Meta (OSRS)



The final batch of improvements for the Summer Sweep up are finally here, and with the new Elemental magic amulets. These elemental boosting amulets are drops from low level slayer mobs that outclass occult anywhere you are using the standard spellbook. The meta could change after Raids 4 releases, but for now if things are elementally weak, you are still using similar setups. These are honestly a much needed addition to the game, giving some clear progression to mid game magic gear, and making harm staff a bit stronger in several locations. My main concern is that this was completely unpolled, updates having major ramifications on the game’s balance should not just be tacked onto a sweep up with no polling.

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36 Comments

  1. hmm…
    One more thing for my checklist for when im going back to barrows on my ironman

    Like im not sure yet wether i really have use for anything from barrows after i finish moons and get twinflame staff…

    BUT if i do then that amulet will be on gotta get it list.

  2. Earth amulet actually made Dragon Hunter wand and earth tome and earth surge at Olms hand so close to dps of Tomb shadow without thralls, which I think was fine in my opinion. Earth amulet brought the max hit from 63 up to 68.

    Maggot king was obviously better cuz you already use fire.

    Frost dragons though…fire amulet just absolutely busted out of proportion, since frost dragons are 100% weak to fire. Max hit buff on amulet alone was like 8 hits lol

    Twinflame also gains even more max hits, since its 2 spells so thats something to consider too. +5 max hits at barrows etc.

    But now they nerfed the elemental amulets hellah hard and now like they are nowhere near viable except very early stuff like Barrows air amulet is amazing.

  3. I loved these amulets tbh. I think having different options is what makes Runescape such an amazing game.
    Also I think they put the drops on the monsters they did was to give people a reason to kill these mobs. No one was ever going to Killerwatts otherwise. Not saying it's a great reason, but I see it at least.

  4. I dont see the issue with these as they were/are. they arent best in slot, they were mid game buffs for a skill that basically had no mid game amulet. they make elemental comparable to using ancients as a different attack style like range has different styles to use ranged gear for different reasons/buffs. People just want the game meta to stay stagnant when we could be making genuine progress in making the game more well rounded to any and all play styles

  5. i think amulets are almost perfect i would not mind if updates make the meta a little more like all wepons are closer in dps it makes it that i can use the sepon i think looks cute without heavily robbbing my self of dps its makes game alot more fun

  6. They should have kept the individual elemental necklaces the same but used the occult necklace as the "combine to get ultimate power" thing. It would have added the occult's buffs with the elemental buffs making both the element necklaces useful and also adding something new to the occult necklace. So odd that they didn't go this direction.

  7. This ammy with Twinflame is kinda crazy considering how low the requirements are to get this setup and what you can then easily farm with it. Occult was already meh, now it's just ded. Supposedly bis mage neck from a 93 slayer boss deserves better…

  8. It's so hard for me to say it should have been polled when it's an exciting enough addition to make me want to log in again for the first time in ages, but that should be more proof it's a big enough deal to get polled. I hope it sticks around and doesn't get nerfed, though I also agree it should've had a 50s-low 60s slayer req.

  9. I like the amulets. I think elemental spells should be BIS in more places that have elemental weaknesses especially if you're adding a 1/1600 harm orb to the equation. Eye is like 1/116 full clears at doom, a substantially easier and earlier accessible boss that also has a good special attack. I'm not sure why they should be comparable in damage even at zulrah.

    To a lesser extent I feel that with the shadow, why should it be bis everywhere you mage. The Scythe isn't for melee and Tbow isn't for range.

    I would like to see an upgraded elemental amulet added to a later stage of progression with the pre-nerfed variant, hell even combine it with an occult if you want to keep it's stage of progression relevant.

  10. It took me 30 mins to get all the gems and craft the new 4 in 1 elemental amulet. Totally agree that it should be slightly harder to obtain when you consider its value to mid-game irons. As for shadow instead of having to buff its magic, could a potential fix be making it a bladed staff via bladed tip attachment and perhaps giving it hybrid capability when you require mage and mele, its mele offensive capability could be sat somewhere in the ball park of normal abby whip with dragon defender.

  11. I was thinking the same thing for occult. Honestly, having one necklace that has a generic, flat 5% increase to damage is lazy and boring. I love the idea of having a normal spellbook amulet. My only complaint about it is that it looks like the Google Chrome logo. Could have had a bit more thought into appearances.

  12. My only complaint is where they come from. They could of had the water/fire come from corresponding royal titans and earth from bryo and air from obor. Obviously make them members only items on the f2p bosses but would of been cool to have another item to go for early at those bosses than just the 1 clog item each.

  13. From the perspective of magic amulets, there is literally nothing that exists before occult. This amulet being decently strong was a breathe of fresh air that paves the way to synergize with elemental spells all throughout early mid-game bossing without occult and high tier powered staves.

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