The Biggest Threat to Forever Is Us



WoW Forever offers a fresh start, but we’re bringing some old habits with us. From the Devilsaur Mafia and GDKP to dungeon boosting and players holding quests hostage, there’s gold to be made in making someone else’s game worse. Blizzard can ban the worst offenders, but can they stop that becoming the culture of Forever?

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00:00 You Can’t Afford Your Mount
01:17 When Bots Break the Economy
03:09 The Players Who Held Classic Hostage
05:33 How GDKP Made Gold King
07:57 Banning GDKP Doesn’t End the Problem
10:15 Blizzard Accidentally Made Boosting Better
14:40 They’ll Sell You Anything
17:58 Can Blizzard Keep Control?

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32 Comments

  1. If devs design a system that can entirely ruin the game based on how players approach it, then the biggest danger is still the developers.

    This is mental gymnastics driven by nostalgia.

    Blizz just keep rearranging the furniture in the same house and you keep hoping this is going to be the one.

  2. The people that boost themselves up are the same people who later cry that the game is booring or too hard because they never learned their class. I remember when we used to make fun of those who bought their characters from ebay decked out in tier1/AQ gear who where out dpsed by people in mostly greens and blues.

  3. I am a developer on a small scale game which has maybe 50 players at any one time. And even for such a small crowd, things like economy are hard to get right. Even with such a small crowd there is still those who will try to take advantage of another.
    I do not envy the people in Blizzard who try to get it correct on a game with a player base of thousands.

  4. Sadly.. no matter what blizzard does, we do have and live in an insane egoistical society. Everything for only yourself.
    Am sadly very sure the community will be as disgusting as wow has turned into. Unless you have a guild that sumhow finds the magic balance and is reliable together, chances are your experiences will sour when coming in contact with that community.

  5. After roughly five years of WoW Era, it’s pretty clear how much the server economy has grown around boosting, gold and GDKPs.

    We’ve had things like the Mara “boost mafia” — boosters killing competitors who won’t pay protection — and DMT services where one provider effectively dominates the market.

    RMT is supposedly “high risk”, but if sellers are running huge numbers of bots, bans probably just become a cost of doing business. From the numbers in this video — around 2,000 + 1,600 accounts banned — that feels like the tip of the iceberg.

    And this is WoW Forever Beta. Players have had years to optimise almost every system, including the economy.

    The demand for RMT is also easy to understand:

    “I’ve worked all week and have one evening to play. Do I really want to spend it farming gold?”

    The black market on Anniversary / SoD showed the same thing, with people effectively selling HR drops outside the intended systems.

    For all its problems, Era GDKP kind of works.

    A new player can boost through content they’ve already done countless times, gear up quickly, then start earning cuts themselves.

    It creates its own progression loop:

    New player → buyer → geared player → contributor → earner → funds the next character.

    One thing I genuinely like is raid availability. Some GDKPs run two or three times per day, so there’s normally a slot for everyone.

    It also gives geared players a reason to keep playing completed characters. They can raid for fun, help carry the group and put the gold towards their next character.
    Also lot faster to gear up.
    The raid organisation is also really good, honestly, it is maybe the most streamlined thing that I know of. & I work in IT automation.

    So does the GDKP meta feel a bit grim sometimes? Yeah.

    Does it work? Kind of.

    The problem is when RMT and botting become the fuel underneath it.

    I don’t know the full solution, but I think something that naturally self-balances would be better than relying entirely on bans.

    If the system itself makes excessive gold buying, botting and monopolising services less rewarding, that probably works better than banning thousands of accounts after the damage is already done.

  6. basically you are explaining what has always been the thing as if its some new discovery. Report bots, avoid toxic guilds and play with people who are not assholes to people they would call friends. Having a higher level player run you through dungeons for quests has always been apart of wow, reset and run it again for loot. Transmog is in the game, of course people are going to go back a farm old dungeons.

  7. Because of the nature of Forever and it's intended audience, my hope is some of these exploits (i.e. quest sharing for $$$) will be countered by casual players simply offering the same for free in order to remove the monetary incentive. I can see myself spinning up a new character or two for just that purpose.

  8. Some of these things sound god awful in forever and will make it such a time drain acting like we millennials who are majority of players have time for all this. 😂 they’re not getting a whole lot of new players let’s be honest

  9. I thought i heard somewhere that with layering you're more often going to be put on layers with players you have interactions with. Wouldn't it be safe to assume blizzard can create the opposite mechanism to isolate or group players who generate more negative interactions.

  10. It's almost like targeting normal gameplay to punish those that exploit it will just exploit it further. Maybe devs should stop trying to make gameplay rules and instead punish the actions of those breaking the already established rules.

  11. Botts won't tank the price, they'll make it impossible to get a node.
    TBC anniversary showed this.
    Could fly loops for ages and never see a node.
    The issue is layers being spun up based on current player count. The count goes up during raid times, but the bot number is static so 90% of the time the bots are concentrated across the layers.

  12. BLizzard wont ban them. They need money, bots have subscriptions.
    So were asking them to add GM's, which cost money. AND ban bots, which loses them money.

    Yeah, not going to happen.

    Just try to stay away from all that. Theres nothing else you can do about it.

  13. players dont like being hold accountable, its never their fault for anything. they do this shit and then go cry that blizzard killed classic. bro u are part of the problem

  14. for the hunters camping the mobs for the shaman quest, it only happened because of the level cap of the beta. on launch everyone will want to get to 60 ASAP. nobody will bother camping a level 30 quest.

  15. Bots don't drive the auction house prices down, they drive them way up, as has always been the case in classic. Because gathering and kill spawns are always limited and bots are many and indefinitely online, people are FORCED to buy from them. The only people who have a chance to fight for gather and kill spawns, are those with toons geared specifically towards farming and solo-botters. E.G. hunters, paladins (barely), rogues, druids, all with epic mounts and talents set for farming. But those same individuals make the auction house prices drive up even further, with their own greed. Buying up any low value auctions and reposting them to match their own bids and this sentiment leeches into the general public, who realizes that is the only way they can make enough gold to buy the scarce mats they desperately need for a profession item. It wasn't just the devilsaur mafia too, it was also it was also any of the vendors that sold limited recipes on a timed scale. Solo-botters would set up a bot account to stand right infront of the vendor, 24 hours a day and spam open and close the vendor menu, with scripts that would automatically buy anything limited. There was no winning unless you were a botter and even then it was tough, because there would usually be 10 bots on the same vendor.

    Soft-reserving is also a MUCH better and more fair system than GDKP or just outright rolling with the base UI. Practically every raid group allows anyone to soft-reserve and they tend to only hard-reserve highly sought after items, that VERY rarely drop (and im talking about months of running the same raid to the same loot not dropping), usually to keep randoms that aren't a consistent member of the group or raid from snatching it when it does drop and running off into the sunset, to never contribute to the group again (same with SR). Most soft-reserve groups also still allow for main spec/off spec rolls too, when an item isn't SRed or HRed. All in all, if people want that system to disappear, in forever, then blizzard needs to MAJORLY revise their RNG system, so there aren't specific pieces of gear that will take LITERALLY MONTHS TO OVER A YEAR TO DROP. It's so simple, but they just can't be bothered to actually change anything, unless they can scrape the mechanics or assets off of old, already existing or scrapped content.

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