Is MW4 Multiplayer Any Good? | (Initial Feedback)



Now that I have a solid amount of hours into Modern Warfare 4 Multiplayer, I wanted to share my initial impressions and constructive feedback as I feel there’s still a lot of room for improvement with the game. What are your thoughts on MW4 Multiplayer so far?

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0:00 Intro
00:50 The Elephant in the Room…
04:19 Gunplay Inconsistencies
08:51 Flinch
10:37 Attachment Variety
12:28 ADS Movement
14:20 General Movement
15:29 Footsteps & Ninja
17:04 Streaks
18:35 Maps
20:09 Spawns
20:33 A Bunch of Little Things
23:21 Some Positivity
24:22 Final Thoughts

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41 Comments

  1. Attachments are genuinely fucked. It's absolutely insane how you can spend hours levelling up your guns to unlock your attachments to then use multiple attachment slots that counteract each other to only eek out a marginal net benefit of what amount sto a few % points here and there.

  2. Honeslty been pretty happy so far but the longer ttk is holding back a much crisper experience. I think they could improve it a good bit just by increasing damage range and making the damage zones/limb multipliers much less brutal. I really like where the movement and pace is at. Love the perk distribution! Desync and stuttering is super annoying of course, plz fix.

  3. Ads and sprint to fire is so slow that you can’t outshoot anyone, you have to prefire or camp, taking out a grenade takes two business days, i can’t count how many times I’ve been killed while trying to throw a nade. Everything is shaking, guns are peashooters even in hardcore, huge recoil, no damage, bad visibility, so many campy spots, dark corners etc. i played mw3 yesterday and its so much better, so precise, fast and fun. Mw4 lacks all of it, im not even talking about that poor old perks system , you can’t even build a class without ninja, otherwise you will get camped. I love mw series but infinity ward lost all their soul

  4. Is there a more premium version of YT I can subscribe to where streamers don’t whine about SBMM?

    I’m not sorry y’all don’t get to play the Ohio State vs Kent State equivalent every game.

  5. If I had to sum up how I feel in one word, it’s "incredibly chaotic." The spawn points are all over the place, and the map has so many changes in elevation that it’s just dizzying.

  6. While flinch might not be so bad on Snipers it is still terrible when paired with server desync especially when we have to account for ADS time ADS out time Bolt action time/Fire rate. Especially when compared to the Marksman rifles. Snipers don't stand a chance in this game if the Marksmans remain as powerful as they are. Astaroth is a joke lmao.

  7. So I do t know if it was pure coincidence but yesterday we played the popular mode dom. We got slammed. So our big brain thought that maybe if we go to quick play to have favorable SBMM. We ended up in the same lobby from popular modes.

  8. Their aversion to strafing and strafing speed being any good is so funny considering they were the studio who made an entire perk dedicated to it with Stalker back in OG MW3

  9. The time to kill increase is so asinine, the game would be so much better if they just reverted it back to where it was in beta week one. As others have said it is quite evident they designed the game around a faster time to kill. The AK (whatever they call it in this game) is literally useless as it has the same damage as far as I can see as the HAN 86 while it shoots so much slower than the HAN and has so much more recoil.

    The camo grind is so much better with a shorter TTK. Doing challenges with the non-meta weapons in games like MW3, Black ops 6/7, or this game is so awful. You'll be trying to do some dumb challenge while everyone and their mother is running a meta M4 or a one shot kill shotgun/sniper.

  10. Glad you mention the sniper flinch. I'm so sick of putting 3-4 shots into someone just to get one shot by a sniper quick scoping. It's infuriating.

    I also despise drop shotting. Idk why they allow you to stay ads while going prone. They've fixed this annoying play style before. No idea why the reverted it.

  11. I’ll never understand how to I can hold an angle with my irons out then catch somebody off guard, put 3 bullets into them without missing and he has time to react and melt me with what feels like one but the killcam will say 4-5 bullets he shot. All that before my 4th & 5th bullet land which again I didn’t miss a shot. Like wth is this game. SBMM sucks the fun out of it. I get that they don’t want good players not giving the casuals hope to top frag or do good by mixing them in but that’s the part that is fun. Playing better ppl and learning

  12. Nothing more frustrating than knowing that after years of playing, you actually have some skill, only to be mowed down by a bunch of noob tards…. over and over again. So happy to have quit this shit several years ago but it drives me insane that the game I grew up with is forever gone and has no chance of ever returning bc you fn idiots continue to buy this shit. Thank you for ruining my love of gaming. 👍👍

  13. Need attachments that allow strafing. Why on Earth would they give attachments that penalise movement yet have none to allow "faster" movement. Seems ridiculous and encourages more camping / less moving around.

  14. I disagree about the body multipliers. If you want a strong weapon (fast TTK), it should be balanced by unforgiving accuracy requirements. It adds variety to the weapons without making one over powered.

  15. Strafing speeds should be a highly weapon dependent feature. High TTK high mobility primary weapons are rarely a thing we get to see in these games, but mobility is often forgotten as a distinguishing feature of weapons.

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