Join this channel to get access to YT Stream Emotes and Badges!
Check out our Livestream!
Our official merch collection! ►►►
Follow Me on Twitter!
source
Join this channel to get access to YT Stream Emotes and Badges!
Check out our Livestream!
Our official merch collection! ►►►
Follow Me on Twitter!
source
I really wished they had improved the defensive mechanics instead.
Instead of nerfing tags they should have buffed defense. Studio is moving away from original vision.
frankly i think they need to increase the cooldown a little, but make it somehow not affect the in-combo assist calls that cost meter.
This game is not on Xbox so I could care less but I'm still here
Nothing is gonna save this game
game is so overly complicated. I feel like UMVC3 is so pick up and play versus this.
Second at evo France in current build was blade point so bro isn’t only a back assist but your point still stands I’m glad cycs got lotsa good assists
"When you have all these characters on the screen all the time, you couldn't see shit!"
Yeah, it made watching the EVO Tokon stuff hard because the screen had so much character clutter all the time.
I'm very disappointed for marvel tokon cuz My boy Black Heart & My baddie Morrigan Aensland didn't appear on November neither this year release💀🖤
Anyone else seeing og electro in that green costume?
This game cant even sell a million copies who cares!
Tokon DEZ
people mash the parry because the game has no freaking defense mechanics
Shouldn’t nerf tagging in a tag fighter
If this means less chaos and visual noise and more neutral, I may give this game another chance.
Never been a tag player because of how hectic it gets. But I gave this a chance since I initially thought it would be a little more neutral friendly and the tagging aspect seemed set up in a way where you can focus on learning one character.
We need more defencive options than guard….
That sounds great to me personally, less chaos the better.
Max's criteria for a character to be fun to play seems really specific.
My biggest gripe, chicken guard needs to be less open frames to be hit. I think it's at like 8 frames, right now. I think it should be half that if it's at 8. It's just a little bit too much imo. And they need to fix the spectate glitch. Im also a doom main. He's so much fun
I'm cool with the longer cooldowns but maybe they should give each character a way of doing a solo combo. I know some characters have that ability but not all of them.
I gotta be honest yall, the amount of rapid use of tagging in this game, as a viewer, made the game impossible to follow as a newbie. 8 characters on screen AND you don’t know who the target is? This is a good change.
Now if only they could make the PC version playable…
If they just made the assists hittable it'd make dealing with them much better without affecting the chaotic feel of the game
Any tips for a guy who mains magneto but since a got to master I can’t win consistently? 😂 currently at 1200 points 🥶
The irony of people asking for assist cooldown in the game and being mad they have it now is simultaneously funny as hell and sad as shit
Good!!!
My only issue with the take that now people will just jump back and call assist to do the work is that's already what they were doing lol.
It is a tag game and alot of tag game has this problem ,will the Dev let people abusing mechanic or try to tune down and become boring game .
This is the change I needed to start playing again.
Good. That killed the game for me tbh
I wish they would come out with a way to provide and individual health Bar to each character
To me, multiple assists at the same time removed all interest. Too much crap on screen at the same time.
They would change it when I finally figure everything out 😂
Max your take on dragon ball is terrible, the people who would jump and double air dash are gone it's players who learned tod and birthday combos and its so much fun I have to weave dodge and parry but God it is so fun to land a counter and jump m into rejump
The fact he isn't playing avatar tells me he's just here for vibes and not good mechanics
the assemble counter window nerf is not a good change….
I mean, when you actually hit that shit, it does nothing….
no damage, no breathing room, no oki, no nothing….
all you really get, if you hit it with an assist backup is a little bit of damage and the opportunity to throw a special move and tag so you can be the one in the offensive… you don't have the option of actually reset neutral or something… like every mechanic in this game it's waaaay too linear.
it's too easy to hit? sure…. but if you're baited, you're eating a god damn full combo.
nerfing the hit window is fine, but then make the reward for hiting it actually worth it.
make it deal relevant damage, make it so I can opt to switch pressure or just reset neutral….
I think what I would do is making it to cause a forced knockdown…. like the supers do. no airteching forward, no rolling anywhere, just neutral wakeup….
then you could opt to either throw a special move in and tag so you're the one pressuring OR just lay back and reset neutral with one player at each side….
but then again something must change so the universal defensive mechanics are not the only defensive option…..
People in low ranks would get down to their last 10-15% life would just spam tags endlessly to zone out and incite panic. Having a cooldown will mean they can do it once and then the defender can punish.
Out of everything shown off in this video the most surprising thing to me is Max's new desktop background
Thank god. I stopped playing this game a few weeks ago despite how much I was looking forward to it. The tagging was out of control.
No linux no buy fuck sony ggs
I love how somehow the people who think that they couldn't win before or all of a sudden going to be God like just because the tags are longer
For the love of God can we take a moment and appreciate the Green Ranger Reference.
I feel like the ability to combo the assist needs to be in the game. U punish the assist for 1 maybe 2 hits that's so weak to me. Make it so the point character has to engage to stop from fucking up their health bar. If this were a mvc title and it was still 4v4 1 health bar it would've been done so the assist could be combo'd and if the point character didn't do anything but watch they would die bc they could kill the assist. I'm not saying let me tod the assist but what I am saying is I think making the assist more susceptible to being combo'd even if just a small one would be better for the game. It makes it so there's yet another interaction then the attacker has to decide how he can continue to combo the assist and hit the point character to seal the deal while the defender figures a way to stop their health bar from depleting via assist damage. Hopefully that makes sense.
Definitely what scares me the most about Arcsys….their “let’s toss this in the oven and see if it bakes” approach to changes
How is this game doing? Like, I love Marvel, I love fighting games (I grew up playing Tekken since Tekken 3), but I'm not that attracted to this one
It feels… overwhelming to have 4 characters to control
I love the designs, I like the world, but I don't know if there's a big community in this just yet
Should I give it a go?