45 Comments

  1. Second at evo France in current build was blade point so bro isn’t only a back assist but your point still stands I’m glad cycs got lotsa good assists

  2. "When you have all these characters on the screen all the time, you couldn't see shit!"

    Yeah, it made watching the EVO Tokon stuff hard because the screen had so much character clutter all the time.

  3. If this means less chaos and visual noise and more neutral, I may give this game another chance.

    Never been a tag player because of how hectic it gets. But I gave this a chance since I initially thought it would be a little more neutral friendly and the tagging aspect seemed set up in a way where you can focus on learning one character.

  4. My biggest gripe, chicken guard needs to be less open frames to be hit. I think it's at like 8 frames, right now. I think it should be half that if it's at 8. It's just a little bit too much imo. And they need to fix the spectate glitch. Im also a doom main. He's so much fun

  5. I'm cool with the longer cooldowns but maybe they should give each character a way of doing a solo combo. I know some characters have that ability but not all of them.

  6. I gotta be honest yall, the amount of rapid use of tagging in this game, as a viewer, made the game impossible to follow as a newbie. 8 characters on screen AND you don’t know who the target is? This is a good change.

  7. Max your take on dragon ball is terrible, the people who would jump and double air dash are gone it's players who learned tod and birthday combos and its so much fun I have to weave dodge and parry but God it is so fun to land a counter and jump m into rejump

  8. the assemble counter window nerf is not a good change….
    I mean, when you actually hit that shit, it does nothing….
    no damage, no breathing room, no oki, no nothing….
    all you really get, if you hit it with an assist backup is a little bit of damage and the opportunity to throw a special move and tag so you can be the one in the offensive… you don't have the option of actually reset neutral or something… like every mechanic in this game it's waaaay too linear.

    it's too easy to hit? sure…. but if you're baited, you're eating a god damn full combo.

    nerfing the hit window is fine, but then make the reward for hiting it actually worth it.
    make it deal relevant damage, make it so I can opt to switch pressure or just reset neutral….
    I think what I would do is making it to cause a forced knockdown…. like the supers do. no airteching forward, no rolling anywhere, just neutral wakeup….
    then you could opt to either throw a special move in and tag so you're the one pressuring OR just lay back and reset neutral with one player at each side….

    but then again something must change so the universal defensive mechanics are not the only defensive option…..

  9. People in low ranks would get down to their last 10-15% life would just spam tags endlessly to zone out and incite panic. Having a cooldown will mean they can do it once and then the defender can punish.

  10. I feel like the ability to combo the assist needs to be in the game. U punish the assist for 1 maybe 2 hits that's so weak to me. Make it so the point character has to engage to stop from fucking up their health bar. If this were a mvc title and it was still 4v4 1 health bar it would've been done so the assist could be combo'd and if the point character didn't do anything but watch they would die bc they could kill the assist. I'm not saying let me tod the assist but what I am saying is I think making the assist more susceptible to being combo'd even if just a small one would be better for the game. It makes it so there's yet another interaction then the attacker has to decide how he can continue to combo the assist and hit the point character to seal the deal while the defender figures a way to stop their health bar from depleting via assist damage. Hopefully that makes sense.

  11. How is this game doing? Like, I love Marvel, I love fighting games (I grew up playing Tekken since Tekken 3), but I'm not that attracted to this one
    It feels… overwhelming to have 4 characters to control
    I love the designs, I like the world, but I don't know if there's a big community in this just yet
    Should I give it a go?

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