24 Comments

  1. God, Brawl is so ugly to look at, it got hit with the "brown and bloom" ray of the era isntead of the frutiger one (Like Mario Galaxy), Brawl is the ugliest smash game yet, not the biggest fan of the "creamy low contrast" look Ultimate has either but it's still far more colourful than Brawl.

  2. Melee players are fast.
    Sakurai: "nOoO!! yOu cAn'T mAkE mY gAmE cOmPeTiTivE!!"

    Brawl's cutscenes are so fun they get uploaded to YT.

    Sakurai: "nOoO!! yOu hAvE tO pLaY tHe gAmE tO sEe tHe cUtScEnEs."

    In essence, half of the Smash games are Sakurai just emulating Nintendo's mentality of malding at their fans deciding what fun is instead of following their preset decision.

  3. I don't care how much competitive players complain. Smash was always meant to be a casual party game. You shouldn't be surprised when a casual party game plays like a casual party game.

  4. I’m really glad Sakurai did this. I probably never would’ve gotten into Smash were it not for Brawl and its casual play. My siblings and cousins had so much fun playing and making stages to fight on. Subspace Emissary is amaaazing.

  5. めっちゃ分かる、Xほんま別ゲーなんよなあ
    UIとか音楽とか含めてDXのスタイリッシュな感じが好きだった
    あとXって余計なモードやオプションが多く感じた(コインシューター、何かとマルチプレイ)

  6. there is a timeline where brawl wasn't quite as neutered but instead opened the way for a version of competitive Smash where a curated list of items became tournament standard. it's a shame we're in this one.

  7. As someone who had no one to play smash with growing up and only played vs CPU, even I thought Brawls gameplay was a MASSIVE downgrade as a kid. It just felt like running through molasses and I couldn't bully the cpus in nearly as fun ways as I could in melee. Oh, and even in single player, tripping is INFURIATING. Project M is honestly not just an improvement for playing against others, it makes subspace and classic significantly more fun as well.

    I'm glad Ultimate has dropped a lot of the weights that Brawl brought in, but even then you can very much tell they still purposely kept certain things from working and of course patched any fun techs or bugs. And of course, let's not forget, the smash 4 special, release DLC characters and do nothing for their fucking balance after.

    As much as I love Sakurais artwork, personality, and general feel his games have, I wouldn't mind seeing the next smash being a refresh and made by someone new just to try something new.

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