What if Route Tracks could Loop Back to the Start in Mario Kart World?



Routes / Intermission tracks will now take us to nowhere except fun

Full Guide on how to WIN more in Mario Kart World:
How to do ALL the best shortcuts:

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38 Comments

  1. There was originally 32 main courses in the game (not including routes) and a few months ago they added 10 more. I wouldn't be suprised if they add entire new areas in the game such as coconut mall or mushroom gorge by adding a partially paved road, construction project areas etc. The number of wide open fields and unused areas is way too much not to add new locations and courses

  2. If Nintendo doesn't, I hope a skillful modder can turn these routes into playable tracks one day (your wraparound version of Crown City is urgently needed).

  3. I think this would be unbalanced cuz not only would it take a lot longer to finish a race, the way shortcuts are designed in the routes would be overpowered if you got to do them multiple times. The shortcuts on the routes are a one time deal, but that's where the balance lies to prevent someone from getting unfair if not everyone has practiced and memorized the shortcut. It never felt like you HAD to do those shortcuts everyone shows off online, making less experienced players stand a chance. Once you start doing it multiple times a race tho, now it becomes more overpowered and those less experienced players are now at a major disadvantage. Think about Mario Bros Circuit to Shy Guy Bizarre and its MASSIVE shortcut at the beginning, or the tree shortcut between the slopes between Starview Peak to DK Pass. Very overpowered shortcuts that can only be done once, very fair design. Now picture it done 3 times. Now it's unfair cuz now you HAVE to do them or else you're getting left far behind. Nice idea on paper, bad idea in practice. This is also why I feel like the design of the routes are great as is cuz it's a knowledge game and don't give you this major advantage if you know how to take them.

    Edit: For those thinking "This is how every shortcut is designed" Think of Koopa Troopa Beach from Mario Kart 64 and that one cave shortcut. People knowledgable to take that shortcut consistently are guaranteed to win over someone who drives around the normal way cuz of the massive time saved. It's literally the same thing the way these route shortcuts are designed and why I say it's balanced as they are now cuz it's a one time boost.

  4. I hope when Nintendo finishes their update cycle for MKWorld they add a "Custom Route builder" where you can manually make a route like, with a list of available props to add like barriers and slopes and enemies and whatnot

  5. I would actually like if a lot of tracks had "extended versions" where instead of starting at the starting line, you start a little away from it and drive an intro to it. Such as climbing up the volcano to Bowser's Castle, or a short trip to Faraway Oasis to emphasize the animals, like a sort of "mini intermission"

  6. This is why I love Free Roam, it doesn't need anything to do because you make your own fun. I love making my own Knockout Tour Routes with this mode, or challenges like trying to beat tracks backwards, the possibilities are limitless.

    For your Crown City² route, really wish you included the parking garage, it's this massive spiral that NPC cars are driving around, which is so fun to drift in, it's my favorite part of the entire city that not a SINGLE ROUTE uses, that I wish more people would experience. It would definitely add to the route length a little, but I think it could be integrated into Lap 1, going towards the glider path but staying straight instead of the second right.

  7. A mario kart maker sounds like a fun idea until you think about the kind of nightmares that would bring to their QA (quality assurance) departement. That kind of disregard for experience quality is best relegated to fanmade mods, or if nintendo is actually doing it, it would be after YEARS of making sure nothing breaks and launches the player to outer space or something

  8. The 'this route is build from this segment of that route plus that segment of this route' part would have been a lot easier to follow with a map; please add maps if you do a part 2!
    Like, you show the three routes you made the loop out of, highlight the used part, something like that.
    For instance, highlighting parts of the MKW-Map (e.g. normal-platinum github) would make things a lot clearer.

    EDIT: For DK Spaceport, couldn't you drop down into the water (direction of Koopa Troopa Beach), and make a custom water route to shortcut Koopa Troopa? The water has no clear constraints, so you can easily add a water route back up the river and then to the usual entrance. Though the climb is probably more fun than a water route.

  9. This is a really cool idea, actually. I’d love to see more videos similar to this one-I genuinely enjoyed it a lot. The guide through the potential tracks and even checking potential shortcuts-it’s very creative and detailed as hell. I doubt we’ll get something like this from Nintendo, but I can hope 🙏

  10. loved the first 3, feel ike the city is more of a ver.2 than a route persay. for DK space port i still think the stair ramps are too thin for a race even if there is more than one
    excited for a part 2

  11. Lol after you said “you probably think I’m crazy” at the start the video stopped and YouTube said

    Something went wrong.
    Refresh and try again later.

    😭✌️

    It didn’t even let you explain yourself

  12. Im ngl this touches on the coolest part of mkw's… world to me, that theres a million different ways to travel around everywhere, and yet you still can only follow what theyve chosen for you nonetheless. I really hope theres just some sort of cup/marathon creator where you can choose the exact paths you want, or even just having checkpoints everyone has to take and they can take whatever path they want to get there. Hopefully some day we can get that.

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