This Speedrun Was Insane…



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  1. When Niftski says 8A and 8B, I believe those are the Bowser patterns in hexadecimal. They depend on the exact amount of frames since the console was powered on. Niftski is aiming for 89 (an easy pattern), and he was literally counting the frames two he lost. He did this so he could predict Bowser's movement.

  2. He wasn’t frame perfect, but the beginning is grouped in like 13 frame batches per level until the last level where you need to be actually frame perfect, so they can relax a little in the beginning compared to how intense the end is, but I think there are a couple key skill checks where you need to get it or you loose more than you can afford, but it has been awhile since I learned how this speedrun works. They’ve been trying it for awhile now.

  3. It's impossible to overstate how incredibly difficult this run is. I mean, only a few years back the flag pole glitch was only used in 1-1, because the success rate was so low that there was no point in even attempting it elsewhere. In this run it is done in 1-1, 4-1, 8-1 and 8-3. The whole sequence in 4-2 to move Mario to the right by grazing elements and reach the pipe fast enough to save a frame rule and to the right enough to wrong warp to the secret zone is also completely bonkers and then you have 8-4 that has to be perfect the whole way through to match the Tool Assisted Speedrun, meaning you have to do this weird multiple frame-perfect inputs at the start and after every pipe to accelerate as much as possible…. all in all there are like 80ish frame perfects inputs required in this run with 40ish in 8-4 alone. Madness.

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