i haven't been able to catch the streams in a minute so i really appreciate the effort it took to get this out so fast so nobody misses out on the ptb content!
19:49 They probably got inspiration from AI art for that. The idea is that since the Entity is an eldritch being, mortal realms are as beyond it's comprehension as It is to us, so even if it recreates realms from the memories of survivors it still doesn't quite understand how they work, which is why they have reality defying imperfections like upside down rooms. So, if it tried to replicate art or ads from billboards from the real world, it probably would look like AI art.
I see nerfs after the ptb after release to the gun. Or maybe not. He feels like B tier on indoor maps. The need to upgrade all toys to get dying state feels quite slow. The need to hit the injured person 2 times with it feels like it makes chases twice as long. I seen him mostly get 0-2 kills when using the bag often
I wonder if dropping the item from Weave Attunement also counts for the new Sienna perk. Mate, could you maybe test that and keep us updated, thank you.
so basically, how the damage system works is a bit of like Legion and Unknown combined. you're free to injure at any moment, but a subsequent hit with an "unupgraded" weapon only puts down a mark (with the weapon you used). you need to hit the survivor with a different weapon from the "marking" weapon to down them.
downing survivors with a mark, using a weapon, means that you can taunt/hook them to universally "upgrade" your weapons (white ghostly aura on one of the downed survivors). there are 3 pips, and pips can be earned with either marking the survivor or receiving the global upgrade from taunting/hooking a marked survivor. horn earns a pip by detecting 2 people at once (it also detects in a 8m radius around Terry)
once the weapon is upgraded it does full damage every time, while the horn explodes the survivor's generator that it detects. upgrading a weapon also increases the pip requirement for all other tools by 1 (horn included so try not to level it first)
I do wish Slate looked at the power a bit in the bio, even just to understand the unique statuses The Terrifier gets since they are so odd with when and how they are applied. I know he just wants to mess around but watching him gaslight himself into actively hindering himself was kind of rough at parts. Especially since chat is, as always, handing out incorrect information like it's candy on Halloween.
Was wondering how the heck they were going to to do Art but they did a damn bloody good job. The new stage is also great. The retro 80's mall is so fun, really suits Art. Matches the 80's style soundtrack in the movie. Brilliant video as always man, Cheers.
This is a random question, but does anyone know why Springtrap is the only character Slate doesn't have (both in the PTB and in the live game as far as I know). Just not a fan of the franchise or…?
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i haven't been able to catch the streams in a minute so i really appreciate the effort it took to get this out so fast so nobody misses out on the ptb content!
He's honestly a vibe I dig him and I only watched the first movie. Now I kinda wanna watch them all
hello i work at dead by daylight and i am here to say that the next killer we plan on adding is Slate
19:49 They probably got inspiration from AI art for that. The idea is that since the Entity is an eldritch being, mortal realms are as beyond it's comprehension as It is to us, so even if it recreates realms from the memories of survivors it still doesn't quite understand how they work, which is why they have reality defying imperfections like upside down rooms. So, if it tried to replicate art or ads from billboards from the real world, it probably would look like AI art.
It pains me everytime he m1's to get the down
Read the killers ability before you play it please my man 😢
0:42 I am deaddddd hahahahahaha
I see nerfs after the ptb after release to the gun. Or maybe not. He feels like B tier on indoor maps. The need to upgrade all toys to get dying state feels quite slow. The need to hit the injured person 2 times with it feels like it makes chases twice as long. I seen him mostly get 0-2 kills when using the bag often
"Don't sign me up to Counterstrike ESports yet" Got me (Coming from an Avid CS Player)
Love how they Mock their own Players with the terrifier intro. Really surprised that ppl still play this garbage Game.
38:43–39:12 ending with just you saying gun after that smile would be a great short.
Never played this game and probably never will, but I love your videos and commentary slate
Also you said ads and YouTube put a skip now button thinking it was an AD lmao
The in game TV "cameo" is hilarious xD glasses and all
Nice loop…
This years world cup is going to be interesting!
23:11 360 Slate!
Seems like a good killer. I look forward to running away from him
u can keep on emoting if u tap the power button
11:45 looks like A.I. to me to be honest.
IM SO HAPPY I’VE WANTED HIM IN THE GAME FOR SO LONG
37:28 “totally deserve” to clip 😊😊
28:35 hardest slate quote
Did you not read the power description before that first match?
that was a Sick one liner !
I wonder if dropping the item from Weave Attunement also counts for the new Sienna perk. Mate, could you maybe test that and keep us updated, thank you.
11:40 children in dbd? Seriously behaviour?
Has Dwight been living in the realm since he was a child?
so basically, how the damage system works is a bit of like Legion and Unknown combined. you're free to injure at any moment, but a subsequent hit with an "unupgraded" weapon only puts down a mark (with the weapon you used). you need to hit the survivor with a different weapon from the "marking" weapon to down them.
downing survivors with a mark, using a weapon, means that you can taunt/hook them to universally "upgrade" your weapons (white ghostly aura on one of the downed survivors). there are 3 pips, and pips can be earned with either marking the survivor or receiving the global upgrade from taunting/hooking a marked survivor. horn earns a pip by detecting 2 people at once (it also detects in a 8m radius around Terry)
once the weapon is upgraded it does full damage every time, while the horn explodes the survivor's generator that it detects. upgrading a weapon also increases the pip requirement for all other tools by 1 (horn included so try not to level it first)
I think if you level up one toy fully, all others level up one point. So using the horn early and often helps later in the game.
I do wish Slate looked at the power a bit in the bio, even just to understand the unique statuses The Terrifier gets since they are so odd with when and how they are applied. I know he just wants to mess around but watching him gaslight himself into actively hindering himself was kind of rough at parts. Especially since chat is, as always, handing out incorrect information like it's candy on Halloween.
Was wondering how the heck they were going to to do Art but they did a damn bloody good job.
The new stage is also great. The retro 80's mall is so fun, really suits Art. Matches the 80's style soundtrack in the movie. Brilliant video as always man, Cheers.
I think you need to fully charge your items by getting hits to be able to down them
41:03 What the heck is this?
Art's just happy to be there. Good for him
Can't wait to see how he performs in the 2027 dbd world cup!
This is a random question, but does anyone know why Springtrap is the only character Slate doesn't have (both in the PTB and in the live game as far as I know). Just not a fan of the franchise or…?
Pigs CAN look up!
just gonna put my comment in here and disagree with the gun disagreers.. i think it's funny and novel
Nice loop… but Im afraid to say the buffet is well and truly closed – Slate
11:34 my jaw dropped
Imagine baiting a Dead Hard with your taunt. Funniest clip of the first week of the killer release.
I feel like you have to read the power so that you can fully understand that the power needs to be upgraded.
The skulls represent the total different items he has
The buffet is definitely open on that "Nice Loop"