The Video Game Mystery We Never Solved (But YOU Can) (INSIDE)



After 10 years, Playdead’s INSIDE still contains one of the greatest video game mysteries, which you might have a chance at helping us solve after watching this video.

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Thank you to my friend and YouTuber Slippy Slides for helping get the footage for this video. Subscribe to his channel here:

Playdead Unofficial Discord:

Track the stickers here

GitHub by Twinysam; sticker research by Raezores & community members

Fan art by Shallyartdemon

Thumbnail art by Goiaba.

Special thanks to Ghaith for their contributions to this video.

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38 Comments

  1. I 100% this games achievements in my first couple days playing it, then replayed it a year later. I always thought this game was cool as hell. I really enjoyed it even more than Limbo. Anyone know any other games just like inside? I enjoy it more than Little Nightmares even, Inside felt different.

  2. Probably some useless contributions but here's what came to mind during the video.

    1: GLADBLAD is an anagram for ballad. Possibly just a reference to the song being used as a way to open the door. But ballads also have a specific rhyme scheme that could be useful?

    2: When you enter the second code into the lever that was found in the game files, it seems like you're assumption was that it would do something to the door. But it would be smart to check the rest of the game for changes, or to use the code after already opening the door.

    3: Im sure its been tried but all the footage you showed was solving the puzzle in the boy state. Have you tried any ways to solve puzzle pieces in the humanoid mass state? Like going back to the farm as the blob. I havent played the game so idk if thats possible. But the hatch to the secret bunker seems big enough to fit the blob.

    4: Has the website listing the discord users ever been updated? And if so, when was the last time. It could be an indicated as to how active the development team is in paying attention to the mystery. Also, doesnt that mean that one of the users in the discord is a developer? Might be worth documenting everyone. Perhaps there is a name on the list that is missing.

    5: OH I just thought of this. Can you record the sound of the record player, then play it back through a microphone in areas around the game? You could try that with lots of the audio files you mentioned. If audio queues can trigger things, then maybe you just need the right audio queue for the right area.

    EDIT: one more thought. The theme of the game seems to rely heavily on idea of audio. The orbs are maybe supposed to be sound emitters? Have you tried seeing if the orbs emit a subsonic frequency that you could interpret, use, or play back some way?

  3. The only thing I can even think of is in regards to the 3 dudes in a cage with that photo. Maybe it's just hinting towards a 3rd game or something in "development" just like the photo is developing.

  4. Have you heard of Noita, and The Eye Puzzle? Noita has a lot of unsolved things left in it, and we would love to have another trying to figure out the Eye Cypher, and help us figure out some of the more obscure escoterica!

    There is a lot of similarities to the secrets of Inside, including the secret being programmed directly into the engine! It's plagued us for years !

    "The sacrifice of oneself in the pursuit of knowledge is the greatest tribute to the gods!"

  5. I think part of the aspect of this arg is themed after "be careful where you look, because you might ruin everything by even investigating", to keep in line with the theme of the game, the player investigates the facility and frees the monster. People buy the collector's edition and tear off the plastic. Try out a random command and delete the website. It's all about your small unimportant curiosity destroying everything. I love it.

  6. that seems pretty stupid of them to hide a crucial part of the mystery ON a box as a sticker, something most people don't even think about and throw out into the garbage.

  7. Do the 4 squares not simply tell you what way to move the joystick before the locked door (that also has triggers for the elevator)

    You've got left, up, right, and default. Same 4 states and positions as the squares, the joystick makes noise, for this audio triggers things engine.

    Someone give it a shot?

  8. I feel like if we can't find the code by playing the game itself then it's not really true to the game and demands a means to find this secret through marketing process only, that would make the message have much less value when perceived as the game that it's meant to be.

  9. okay heres my take on the meanings. If you clear the game normally. the puddle is free

    in the second ending. Society is free but still at risk of the machine

    and in the secret ending where the alien with the machine touches his wrist. His wrist probably sends a warning to nuke the world. and get out. Leaving the entire world free from aliens. at the cost of MC's life.

    Anyone want to give me feed back? it neatly ties up all the secrets together.

  10. To be honest some of the things like color of the swith and the collector edition sticker are really unnecessary hard to find. I am pretty sure there are more stuff that could be hidden just because its impossibly in weird place. And for what? To solve a mystery? To advertise the new game thats not comming out? I dont even know if the developers are knowing in this case

  11. bro you have no fucking clue how much i like your videos like this

    i inject this shit straight to my fucking veins like breaking bad couple. im pacman for this secrets shit

  12. Couldn't you guys ask the distributor site for the number of collector's edition units sold?
    Also, it is totally possible that there are parts where you're supposed to make/play a noise into your microphone to trigger something.

  13. if your game's secrets requires a community to hack and reverse engineer your systems while getting cryptic messages from physical editions to be solved that's no longer part of the game but a game on its own.

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