Ever wanted to beat SCP: Containment Breach on Keter mode? Here’s some tips I have to make your endeavor as painless as possible!
Music used (in order):
-Taste of Blood (Portal)
-Deep Docks (Hollow Knight: Silksong)
-The Tower (AM2R)
-Underworks (Hollow Knight: Silksong)
-Here We Are (Undertale)
-Sinner’s Road (Hollow Knight: Silksong)
-Crumbling Tower (Deltarune)
-2-Player Results (Sonic 2)
0:00 – Intro
3:20 – Navigation tips
8:34 – Progression tips
18:28 – Tips vs SCP-173
29:18 – Tips vs SCP-106 and 939
32:53 – Tips vs SCP-049
36:35 – Tips vs SCP-096 and 966
42:18 – Tips for SCP-008
43:18 – Tips vs Nine-Tailed Fox
46:43 – Closing Thoughts and Outro
A bonus thing: A fan of mine, Resher, has made a small Discord server community full of folks who were once in mine (before I took mine down for various reasons). This fan would like to have some more users in their server, so if you’d be interested in chatting with some of my other viewers, you can join it here:
I am also in the server, though I am not in control of it, so any complaints you may have should not come to me. 🙂
#scp #scpcontainmentbreach
source

Some additional tips I didn't include:
-You can use the 1499 dimension as storage by dropping your items inside of it. I didn't mention it because the strategy I use never runs into inventory space issues.
-If you're in Entrance and you find Dr. Maynard's office while anticipating the NTF, you can always grab the Ballistic Vest in his office in order to give yourself some extra protection vs them. To get inside, take the maintenance tunnels' code and multiply it by 6,667. The first four digits of the result will be the code to Maynard's office. For more details, see my 30 minutes of random info video.
-Encountering the NTF can be a blessing in disguise, because if you encounter them they pretty much always find and capture 173 due to how close he is to you. As you could imagine, having 173 recontained is a godsend, I just don't rely on it happening because the NTF are the NTF.
-I never really mention what rooms of the Pocket Dimension are bad or good, so a brief overview: The large pillar room with green sky sucks and you should hope to never get it. If you find yourself in the four-way corridor, find one of the bridges with the flying stones and cross it to the end. that will let you escape. Do NOT go into the red throne room, that place and the Trench are nothing but bad news and might just kill the whole run. If you find yourself in the fake escape room, it will give you the option to drop into the throne room or a flying stone bridge. Use night vision goggles or higher brightness to see what's below each door, and always choose the flying stone bridge.
-An alternative NVG option is the blue ones for putting the standard ones in on Very Fine. Since these will show you where 173 is, they are fantastic in that way. I tend not to use them cause their super slow data updating and second blink meter makes them slightly unreliable, but as long as you take them off the moment 173 is in range you can get good use out of them.
More to be added if I recall any.
Elevators are soo dangerous since 049 can randomly spawn in front of you and just kill you before you leave
awesome video! i think you should do like, an achievement guide next 🙂
Basically how hard you want your neck snapped by 173
In the LCZ surveillance room, there's one spot you can stand in that will cause 049 to eventually just leave and despawn for the time being. It'll take a bit, but he'll never find you and will just leave.
The spot in question is behind the two computer terminals in the bigger room, farthest from the stairs. There's even a little alcove you can hide in thanks to the pillar in the room. 049 will take a bit to roam around the room, but he never goes behind those terminals and will eventually leave the room and despawn. You'll know if he despawns when his background music stops playing.
Best to hang out there until it stops playing, because moving from that spot while he's still in the room can, for some reason, cause his AI to reorient and he'll start investigating even if he's in the process of leaving. Maybe he hears you walking around? Best to rush there once you flip the switch and stay silent there until he leaves.
12:07 "Bro, that was mine tho"
Dude I didn't comment here shit, so yea imagine that this is funny as hell comment*
I place my bets this will become the new most viewed video on your channel
Day 4 of asking Omencito to do a SCP – containment breach – ex episode on scp 860 behavior! From this video I already know you know something 😈😈😈
18:30 when i was looking away for a bit, i only heard the audio from the cutscene joke and thought "106? really?", looked back on the screen and saw 173, love your vids
I do worry that you won’t end up making videos dissecting some of the lesser SCP’s/NPCs like 1048, 939, 1123, 1499, 066, etc. I also think it would be interesting to learn about some of the cutscene/event NPCs.
Best case scenario I could hope for would be a video going over all of these simultaneously or a 3-minute long short for each of them
Anyways, love your content! I can’t wait for the next upload on this masterpiece of a game
nine tailed fox vid plssssssssssssssssssssssssssssssssssssssssssssssssssssss
If you'r so good at Keter, why dont you go on Keter Duty?
29:17 You didn't credit the music. I believe it's "Secret Lab" from Undertale
25:49 My head cannon is that 173 gets tired of your walk foward strat and cuts you off to get an easy kill
18:58 Was not expecting that. Now there’s water all over my table counter from laughing
18:46 you could've completly turn vordt into 173 with this ai shthing
not that I'm a fan of ai tho
before watching this, i regularly get everything i need from light containment but usually die to a 173 slip up or impatience. the farthest i’ve made it is containing the biohazard scp.
will edit to say how this video helped me
Welp… couldnt sleep anyway cause the video is pretty immersive
Watching it again cause I really like your vids!
on GOD we beating keter with this guide 🙏🙏🙏🙏🙏🙏🙏
Between yours and Nepheron's guides, I'm as ready as I'd ever be to tackle Keter difficulty.
All I'd need now is the nerve to actually play SCP: Containment Breach myself.
… Any year now…
Small thing: THANK YOU so much for the subtitles, the youtube AI auto subtitles drive me mad, but not enough not to use them.
I would be very interested in an all achievements run, actually! Neph made a guide a keter years ago, and also has an all achievements video, but she never explained the all achievements run.
Additional tips:
500-1 can be refined into the Healing Locket. It gives you a ton of health back before it actually has any downsides. This couples with the Heavy Kevlar vest + Cup of Life (you can refine Cards to make a lot of Cents in the Coarse mode) to make MTF a breeze.
A run where you activate every roaming SCP as soon as you are able to and don't contain 106 could be fun. +10 points if you also avoid the gas mask cheese.
Maybe Keter would be too hard for this run, but doing it in Euclid with aggressive npcs enabled might be fun.
-Beginner's guide
-Almost an hour length