Some New Things I Learned About Grand Theft Auto VI And Rockstar



Here are a few fun details that didn’t make the cut of my big story.

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30 Comments

  1. The indecision about the weapon wheel is really dumb. Its gta, let players access all weapons! It is coded in the series DNA since the beginning! I swear to god, this crazy obsession of chasing realism is what kills fun in modern video games.

  2. that interaction thing you're talking about in RDR2….it actually started in GTA SA, it's one of the features they skipped on 5, like the weight gain and loss system. In SA you can positively or negatively interact with NPCs using the D pad iirc

  3. L2 for interaction was introduced in Bully, where you could also pay them for "protection", give them gifts, "peace"/descalation option, humilliation, and also receving gigs. Phil's prototype probably was something greater than that… Aguante Gta loco

  4. cannot believe the horse balls was not a mandate. Not even a suggestion, but the result of a true, passionate dev volunteering their time to program and model scrotum shrinkage.
    The balls on that guy

  5. I am really curious to know how they put together the radio stations for the game, just choosing tracks and getting celebrities to host the stations would be a major undertaking

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