Path of Exile 2’s skill trees are basically a full time job to figure out…
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Path of Exile 2’s skill trees are basically a full time job to figure out…
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I've never felt Rowan so hard 😂
Just download a build guide and play like normal people. Making your own build and having fun is for newbs, who take 30 sec to kill the arbiter of divinity.
Look, it is so simple… 😅 Just follow the build online.
It's okay you can play poe2 without skill tree because it's so weak compared to items
Oh my god this is real…
I just looked it up assuming it was a joke…
Man… I miss Diablo 2…
My brain to simple, and all i see in skill trees like that is every single mistake or misspent skill point i ever make.
В таких играх уже пара делать разработчикам несколько билдов на выбор в самой игре, актуальных в этом сезоне (для новичков). Или с прошлых, но не слишком старых. В Hearthstone наконец-то додумались так сделать (благодарочка им от всего сердца).
Now I understand again how a newbe feels like…….
You can see happiness on Adam's face when he got that one line right 😄
Crazy that this is sponsored. It's like anti-marketing. I have no desire at all to try this now.
Noo how will I now get friends to stick for more then few hours!
Warrior able to skill witch tree. Hackers
Oh my gosh, they are so exaggerating, there's no a way that such a skill tree exists, I'll check it out !
/checking it
Holy crap !!!
0:17 nightmare fuel, AC Valhalla nightmare fuel 😮💨
To be fair, the system itself in both PoE 1 and PoE 2 isn't actually that complicated. The issue people often seem to have is the fact that it's a system based on open decision making, and the growing training games have been pushing on gamers over the decades is more about strict carefully laballed and directed boxes and leading the player along them.
Want to be ranged? There's a isolated "Ranged Guy" path.
Want to do Magic? There's a isolated "Magic Guy" path.
Want to do Stealth? You got it, "Stealth Guy" path.
You don't need to think, or design anything. You just click or grind down the segmented pathes and pick the next step that you think sounds cool.
So when you instead present the player with a open system and go "Here's a point to spend, spend it where you want to shape a character that can be a blend of anything you wish"…. the player hasn't really been conditioned or trained for that anymore. It's a complete mental dissonance from what decades of games have established for them.
And that can be extremely unsettling to be faced with something isn't warm, familiar and comforting after you've been conditioned for so long to always expect that clear isolated clear directed approach before you even get started.
Warrior: I should become the intelligent warlord with full magic abilities 😂
Mage: wait what???
Id rather piss shards of glass
I fell completely in love with this system in FFX and I loved it even more in POE 1 and soon as the 2 goes free I will probably get on it for a while too (If I've finished my new PT from Valheim 1.0 by then ^^)
This is my favorite game of all time. For like 20 years it was ocarina of time, but poe2 is everything I want out of a game.
I seem to remember some mage warrior builds that slapped in poe.
And all of them has their own payable tokens.