40 Comments

  1. What sucks is that sometimes we find 99% of the solution, but miss that critical 1%, and then our brains immediatly scratch that idea, and then you're doomed to wander for hours until you go back and try that one thing that "doesn't work" again, but now it works. I'm sure everyone has moments like that (but won't admit). At least the game offers plenty of other things to discover if and when you get lost and start trying things. So getting lost is actually a feature.

  2. Man, some of this is so aggravating to watch. And it's not because "oh you know what to do and I don't", it's because of you ignoring what the game tells you to do or just deciding you can't do the thing you're supposed to do for no reason. Like at the beginning with those chests in the basement, you just decide you can't move the one at the top that you need to move to get the other 2 chests and keep moving the same ones over and over again. Turning something that should have taken 5 seconds to do into like 5 minutes of you hitting your head against the wall. The magic seal isn't entirely on you, you did try to hit it. But the game is telling you you need to go there and you decide to leave and go everywhere else in the world trying to find out what to do when the game is showing you where to go already.
    Oh my god. "I buried my flute in a gathering of animals under some seeds". Teleports to light world where there's a group of animals. "Where this gathering of animals?" You gotta be trolling man. The guy said the stone circle was in the river not the lake

  3. The reason my brother and I never played this either was, the SNES came with Super Mario, but we had our Street Fighter II cartridge in waiting before we even got or opened our SNES console. Mario was played as a second rate game, and then it was onto Street Fighter II Turbo and games like Axelay. Zelda, as great as I'm sure it was, never stood a chance.

  4. I played this wonderful game for the first time when I was 7 years old, with the help of my mom, who enjoyed discovering the secrets of Hyrule even more than I did. Making progress in the game wasn't easy for us; it was entirely in English, and we are Italian (unfortunately, not as many people knew English back then as they do today!). Still, we managed to finish it, and I can still clearly remember the sense of satisfaction I felt whenever I managed to move forward, obtain new items, or figure out how to enter a dungeon 🙂

    Watching you play and discover Hyrule in A Link to the Past is a real treat! Keep it up 🙂

  5. I think I've never seen anybody try out so much pointless shit and at the same time miss every single obvious thing to do.
    Also I don't think I've ever seen anymody move north in a dungeon as the first choice always, especially after trying to carefully explore stuff just a few moments before.
    And impatiently rushing into enemies, thus taking a lot of damage and dying and in turn make everything take even longer.

    It does create some entertaining content, but also many facepalm moments.

  6. As a little kid, like pre 10 years old, the concept of reading to find out what to do next in a video game never clicked for me. I can't tell you how many times I replayed the opening of this game, getting Zelda to the church and then just fucking around not knowing what to do next. And it was still one of my favorite SNES games. I did eventually played through the whole game in my teen years.

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