Ocarina of Time Remake has only been out for a couple of days, and speedrunners have already found ways to break it. ENJOY!
CREDIT:
Actor Jump: Ataappi
Bean Launch: VidyaJames
Inf Hover Boots: Quib
Inf Jump Slash Cancel: Ataappi
Deku Tree B1 Skip: Ataappi
DAILY CHANNEL: @LinkusDaily
VOD CHANNEL: @LinkusVODs
Speedrun Community:
#Linkus7 #Zelda #Glitches
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Enjoy the video!!! I am sure in a couple of days even more crazy stuff will be discovered, so I will be sure to release an updated video on the glitch and speedrun scene as things develop ^^
People seem to misunderstand: Nintendo won't let you have fun
These will be patched.
…. Now I want a switch 2 and this game for it
Hmm. It's like they purposefully made it this way so they could create a "speedrunning" way of playing the game. I bet they're very aware of the fact that people are speedrunning their games a lot and what that could mean for the company and community.
Time to make a dark fountain
Lol two mins in the first ad i get is an ocarina of time remake ad
That final trick really reminds me of gainers in Majora's Mask. Love this video and super excited to watch this all unfold.
Your microphone audio is to high!
That 6:40 glitch I found it on release date messing around in the deku tree. I was planning on showing people a week after it came out. But oh well the cat is out the bag.
It’s not deeku its deku
Could the infinite height be used for DoT skip?
I wonder if they left the spirit and shadow medallion check on purpose. Surely they knew about the speed running path of the original game. Do you guys think they left it because they knew speed runners would be happy or did they just reuse the code without being aware?
7:20 "Guess I'll hover"
we got OOC remake emulators before gta 6✌️✌️🥀🥀
lmao oh wow, the 'polish'
look how much love and care they put into this game.
no. bomb hover does not compare in it's severity. this is hilarious
To be honest, using those glitches is at your own risk and fault
The launch glitch most likely works because the game is trying to force link out of geometry he's not supposed to be inside of. Targeting and pulling out the ocorana likely shifts link or his hitbox slightly into the actor and the game then tries to shvoe the actor and link out of each other because its not suppsoed to intersect. You see it in a lot of gamers like GTA, Skyrim, etc. It looks like theres something going on that amplifies the force when you do it like this too. Thats fascinating
Can anyone explain to me why Nintendo has Nvidia hardware in the system and uses FSR 1, which looks like trash?
Even using a 4 years old DLSS would make the image way cleaner, and the game is a rock solid 60fps so it makes no sense. Baffling.
oot glitches are life
I got an ad for the OoT remake before this video played. Thanks, Nintendo. (LMFAO.)
Something tells me these glitches will be patched within due time.
Well that sucks. In the 3DS version, Biggorons Sword gets a custom scabbard. Also still no crescent moon on the mirror shield .-.
Oh God is that the game it's HIDEOUS
I thought they completely got rid of the jump slash giving extra height, but I guess it's just reduced.
I've heard enough with the infinite height glitch. Welcome back "Gas-Powered Stick"
Well, now I will definitely be grabbing the ROM before Nintendo patches all these glitches.
The first glitch reminds me of something. When I was a kid I'd see people on Youtube playing OOT and being able to hover. I eventually found out they were emulating the game and using a cheat to do it. I wanted to be able to do that so bad I spent hours trying to get emulation of OOT to work on the old family desktop. I finally got it, and tbh that was the start of me learning about and loving computers. I was so amazed by one cheat that it brought me to today having a career in IT. Funny how that works.