Marvel Rivals Season 11 Patch Notes Are HERE!!



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22 Comments

  1. So we're gonna DESTROY every healer's self sustain because dive complained they couldnt get kills? This isnt gonna encourage anyone to peel. They're just gonna complain about no heals more and strats are going to fuckin hate playing. Straight up reducing all the healing done like that was the problem. Unfortunately there's no way to punish DPS who don't peel (since they see their deaths as strats' fault, not an incentive to protect strats).

  2. Angela: (0:36 – 1:46) Receives multiple buffs to her ground form and abilities.

    Deadpool: (2:00 – 3:06) Adjustments to his "Big Test" ultimate to make it more selfish/competitive.

    Devil Dinosaur: (3:09 – 4:47) Receives significant nerfs to survivability and crowd control.

    Doctor Strange: (4:54 – 6:08) Adjustments to his shield and team-up effects.

    Emma Frost: (6:11 – 8:07) Minor nerfs to her shield and percentage-based damage.

    Groot: (8:10 – 9:38) Receives offensive buffs and adjustments to his wall.

    Penny Parker: (9:40 – 10:16) Minor nerfs to her cyber web clusters and mine detonation.

    Rogue: (10:17 – 11:42) Adjustments to her team-up with Gambit and damage absorption.

    Venom: (11:43 – 13:08) Hit detection improvements and survivability nerfs.

    Duelist Heroes:

    Black Cat: (13:48 – 14:59) Adjustments to fortune acquisition and team-up viability.

    Black Widow: (15:02 – 16:40) Buffs to her survivability and team-up effects.

    Elsa Bloodstone: (16:44 – 18:04) Nerfs to long-range poke and team-up charges.

    Human Torch: (18:07 – 18:30) Change from random to fixed projectile spread.

    Phoenix: (18:32 – 19:22) Nerfs to damage and ultimate ability spark stacks.

    Squirrel Girl: (19:24 – 21:43) Adjustments to acorn damage, projectile speed, and movement.

    Star-Lord: (21:46 – 23:15) Magazine capacity alignment and team-up cooldown reductions.

    Winter Soldier: (23:17 – 24:35) Range nerfs to his primary fire and "Roth Stern" damage.

    Wolverine: (24:37 – 25:42)
    Adam Warlock: (27:00 – 28:37)

    Cloak and Dagger: (28:43 – 30:31)

    Gambit: (30:33 – 32:06)

    Invisible Woman: (32:09 – 33:15)

    Jubilee: (33:17 – 34:39)

    Loki: (35:22 – 36:26) D

    Luna Snow: (36:29 – 37:46)

    Mantis: (37:49 – 39:23) E

    Rocket Raccoon: (39:25 – 40:32)

    Ultron: (40:35 – 42:15s.

    White Fox: (42:17 – 44:55)

  3. luna snow changes are awful. She was already free food for dives if you missed your freeze but now they take away her charm effect?! that was one of her main survival tools GONE. awful change that nobody asked for. maybe the freeze nerf is valid but thats it.

  4. Can they please just nerf gambit im tired of all these changes I love playing him and this gonna make it even harder to shoot flyers cause nobody else does in the metal ranks

  5. dino is nerfed to extinction after one season of dominance -> people being happy about it.
    the other heroes that have been dominating for 10 season getting slapped on the wrist -> people not batting an eye

    this shit is what makes me pissed with this community, this is the usual shit they do, same situation but treating them differently because of bias, yet people call this good.
    people need to stop accepting this shit.
    at the start of season 10 the moment there was that buff to dino i called this shit would happen once again, and here we are season 11 and we got this exact patch.

  6. My favourite tank (Devil) and my favourite DPS (Squirrel Girl) both ruined in this patch. Couple that with one of my favourite characters Nightcrawler being made a healer (when he's not one) with healing grenades (wtf?) and Season 11 is looking miserable for me! This might be the final straws for me with Rivals…

  7. I think moving forwards if Gambit's patch notes don't mention anything about his ult, you can just skip reading the patch notes. They literally dont matter, and it's boring to trudge through pointless text.

  8. I disagree with numbers go down. I think numbers go up a LOT like into the 1000s

    For some reason devs like playing with 20-30 damage attacks and we end up dancing around 1 damage being too much or too low when we need more .5s etc but no one seem to go with that

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