Is Ocarina of Time’s Remake “Overdesigned”?



Let’s discuss the Ocarina of Time remake’s visuals.

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Hyrule Field Alternate – Twilight Princess
Flooded Faron Woods – Skyward Sword
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Faron Woods – Twilight Princess
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0:00 “Overdesigned”?
5:52 Sponsor
7:05 Cool Details

#Zelda #Nintendo #LegendofZelda

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33 Comments

  1. We go through this song and dance with just about every new era of Zelda in terms of visuals. It happened with Windwaker, then Twilight Princess, Skyward Sword, BOTW, Links Awakening Remake— it’s nothing new really, and I think there’s something so magical about a game series that has the freedom to explore all sorts of unique styles in it’s catalog.

    I for one, think it looks absolutely breathtaking the more I look at it.

  2. I really just don't like how the lighting and shading tends to wash away or muddy the colors together, making everything look pale or dull, especially with the dust/fog everywhere

  3. Personally, I’m waiting to see Termina and Clock Town in their full glory. Hopefully they do the same as they did in the N64 era, re-using the assets baseline in OOT and making the Majora’s Mask remake in record time. MM > OOT ❤

  4. I don’t even have a switch 2 yet. I’m getting one strictly for this. I cannot wait to play this game. I’m just as excited as I was when Tears of the Kingdom came out. OOT has always been my favorite Zelda game. The story is just amazing. The temples are great. I’ve played it countless times. Whenever these games come out I feel like a kid again

  5. You explained exactly why I hate this game's aesthetics so much, but your uncritical praise for it is annoying. This is the same reason why all modern "photorealistic" games are crap to look at.

  6. My issue with the visuals has been with the character designs. All of the human like characters look like they are made of plastic and are on the edge of the Uncanny Valley. Everything else looks really good, but it feels like a higher up told the development teams to try and make the game look as realistic as possible to showcase the power of the Switch 2 without thinking about how it will hurt the visuals of the game. Everything else looks really good, but I'm noticing the game is looking like OoT with a new coat of paint instead of having the expansive changes that fans were hoping for.

  7. the manual jump will play more of a role hence its more of a chance to emphasise that for the game building as you say. Its also a perfect chance to redesign the way its set up because it not only fits more with the tech side of the newer games but plays into everything being pre set up for the hero of time ( the sages etc having already set it up [ wasnt the triforce on the Godesses hand the same thing ] ) ♥🩵

  8. I just hope one day that they port over the 3DS version, because that is all that I will ever need. Everyone is welcome to feel however they want, but this "overdesign" theory is contributing towards new entries in beloved franchises taking nearly a decade to release.

    A world needs to be fantastical and fun to be in first and functional as a close second. Realism isn't important once you've sold a fantasy.

  9. The redesign drew those of us who abandoned Zelda for Elden Ring, back to Zelda.
    Breath of the Wild’s design was a disappointment so intense, that I gave up on Nintendo. I had been playing Zelda games since 1989, and BoTW was a regression in game design.
    It didn’t follow the typical Zelda graphic progression.
    This is fixing that for a lot of the older fans

  10. I was a bit sceptical but all these detail are pretty cool! I'm really curious about what else the remake has to offer regarding the world design

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