Is 30FPS Really That Bad for GTA 6? (Trailer Breakdown)



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0:00 Trailer Breakdown
8:17 Newswire Breakdown, GTA 6 Confirmed 30 FPS

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44 Comments

  1. People everywhere mocking PS5 pro users for their "waste of money"

    Y'all do realize that despite being 30 fps, you still get MUCH better visuals right?

    The Pro is quite a bit more powerful and if the base model runs a rock solid 30 fps then I'm absolutely sure we will get some sort of VRR that will allow for 40 fps or whatever.

    And who gives a shit anyways? Let people buy and use what they want. It almost starts to look like people are jealous.

  2. it being 30 fps just makes me more optimistic the game is gonna be huge and the AI will be very advanced. The game will feel alive and the systems will feel so in depth and thoughtful.

  3. The PS5 is 6 year old hardware that cost about the same as a mid-range GPU at the time for the entire system. The fact that it can run such a good looking game at any FPS is a testament to how far Rockstar went optimizing the game.

  4. Could a modder combine GTA 6 and The Sims, allowing people to build characters and houses, with household affairs becoming more realistic? Or perhaps modders are talented enough to create a 60fps version.

  5. Nolan actually famously DOESN'T have anything against watching movies on phones. He was asked that question during the press tour for Dunkirk and specifically said it would never bother him. David Lynch is probably who you were thinking of, but he changed his mind before he passed and said "as long as you are at least wearing headphones"

  6. People are just stupid if they don’t think 30fps isn’t going to run smooth, just look back at the ps3 and 360 release of gta v, literally nobody cared and nobody noticed it until the next generation of consoles came out

  7. I mean what did people execpt? ofc ps5s or xboxs cant handle more than that, and 30 thats a high peek for it too. Im so glad I dont own a shitty console and can really enjoy it when it comes to PC!

  8. Lots of people seem to not understand 30fps is a design choice, not a result of optimization or being lazy. CPU bound games like GTA 6 do not gain frames from decreasing graphics settings. Rockstar has said many times they wanted to make a world that has a lot of detailed simulations (ped density, ped behavior, physics, etc), and they clearly decided to completely utilize the cpu to do that.

    At 30 fps, the cpu has 33ms each frame, at 60 fps it only has 16ms. Its obvious why giving the cpu twice as long to compute every frame was attractive for rockstars goal with the game. Unless something is really broken, you cannot cut frame time in half through optimizations. There is no 60fps mode on ps5 pro because it has the same cpu as the base ps5, same with the series x and s.

    Not defending anyone or saying I agree or disagree with their decision, this is just the reality of it.

  9. I don’t get why people are acting as if 30 fps means the game won’t run as smooth as we saw in the trailers. The trailers were 30 fps and we all loved it. What’s the issue?

  10. Most people bought gta 5 (myself included) across 3 different console generations so the only shocking part it that people are shocked it will launch at 30 fps, we are the ps3 version of gta V, yeh it's rough to look back on now but nobody thought that on launch day, i will say the 30fps on rdr2 is leagues above any other games 30fps but of course they could have still given the option of a performance mode on gta 6 but they need to leave headroom for people to buy it on ps6 and the Atari mega cube

  11. Rockstar is the one studio that should be granted the absolute liberty to deliver its games at 30 FPS.

    And honestly, who else can we reasonably expect to push the boundaries so relentlessly across every other facet of game development? Visual fidelity, environmental density, intricate details, physical interactions, atmospheric immersion and an almost obsessive pursuit of hyperrealism. These are the very dimensions in which Rockstar continually strives to take unprecedented strides.

    If I want a game purely for the sake of 60 FPS, there are countless other developers I can turn to. But Rockstar? Leave them out of that conversation.

    They are not simply trying to create games that run smoothly, they are attempting to construct extraordinarily convincing, living, breathing worlds with an almost unfathomable degree of detail woven into every conceivable aspect of the experience.

    I genuinely believe people underestimate the sheer magnitude of compromises involved in achieving 60 FPS, particularly in a world as ambitious and intricately simulated as the ones Rockstar builds. Every additional frame comes with a computational cost and there are only so many resources a console can allocate.

    Demand 60 FPS from other developers if you wish, but LEAVE ROCKSTAR OUT OF IT! Let them pursue their extraordinary vision without being compelled to sacrifice the very things that make their games unparalleled.

  12. I played through GTA 5 and Cyberpunk at 30fps to prepare for VI, and I don't mind it, I usually play on 144, you can notice it for sure but it's something you can get used to.

  13. Hot take: 30 FPS does need to go, but for a different reason. Modern fast response, high refresh rate displays blends the rendered image too quickly, resulting in choppy motion at 30 FPS even with motion blur. The universal target floor needs to be raised, not to 60, but to 48.

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