Choose Your Starter Pokemon, But Their Name Decides EVERYTHING!



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Choose Your Starter Pokemon, BUT Their Name Controls EVERYTHING!

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42 Comments

  1. The amount of no guard OHKO users in this that were passed up has me genuinely upset.

    Edit- just passed innards out blissey as the counter to setup mons💀

    Copperajah- prankster/cotton guard, jungle healing, amnesia, earthquake holding razor fang or claw

  2. 1:00:56 This shouldve been mega malamars ability
    All physical moves use the users special attack stat and all special moves use the users physical attack stat
    All stats effects have a complete opposite effect(like intimidate would raise your special attack)
    take away some of mega malamars physical attack and put it in special attack and then it gets superpower which would boost its special attack and defense

  3. That Toedscruel could have been disgusting in a completely different way.
    Ability – Triage
    Moves – Strength Sap, Draining Kiss, Revival Blessing, Chloroblast
    Item – Leftovers

    There's obviously some weakness here but both of Chloroblast's weaknesses are not a problem if you heal forever and at priority. I think it could just be an annoying mon to deal with plus it brings someone back at priority speed.

  4. I may be crazy but i saw two options immediately with houndstone, obviously huge Power shenanigans…but then I thought about the S and the N and the set flew into my head.

    H – Heavy Duty boots (item)
    O – outrage (move alternative)
    U –
    ->N – No retreat (move 1)
    D – Drain Punch (Move 4)
    ->S – Simple (ability)
    T – Triple Axel/Arrows (move 2)
    O –
    N –
    E- EQ/Extreme Speed (move 3).

    Not the worlds strongest set buy my goodness wouldve been a pain to fight. Definitely an idea worth revisiting a few times

  5. Swalot. Just hear me out. I want my boy to cook someday(help me cook)

    Surging strikes
    Water terra
    Adaptability
    Leftovers
    Origin pulse
    Trickroom

    Or

    Simple
    Water terra
    Aurora veil
    Light clay
    Origin pulse
    Tailglow

  6. Crabominable:

    ability – adaptability
    Item – choice band
    Moves – e-speed, ice shard, Mach punch, bullet punch

    Crawdaunt:

    Ability – unburden
    Item – dark gem/red card/Rocky helmet
    Moves – wicked blow, aqua jet, dragon dance, close combat

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