Castlevania: Belmont’s Curse Is The Series At Its Best | Review



Castlevania: Belmont’s Curse is a new beginning for one of gaming’s oldest franchises.

#castlevania #belmontscurse #review #gaming

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35 Comments

  1. Whaaaah? I was convinced this wouldn’t review super well or would be polarizing. Many people that reviewed the demo said it wasn’t Castlevania. I had hoped they were wrong…

    Gotta love seeing Castlevania back on top!!!!

  2. Been gaming since 1988, and playing Castlevania just as long. I intensely disagree with this review, which I feel is unrealistically positive and full of hyperbole. I feel like the majority of people who are around 40-60 who grew up with the 8-Bit, 16-Bit and 32-Bit Castlevania games when they were new (not decades later) in that vacuum – are likely not gonna enjoy this game as much as some of the DS offerings, let alone Rondo of Blood or SOTN.

    I was given an early access code on PC, and the whole affair reminded me of Dead Cells meets Bloodstained. Certainly more so than Super Castlevania IV, or Dawn of Sorrow. It's a 'modern-style' metrovania, more than an authentic iggyvania. So yes, it's technically a Castlevania for sure – but it feels like a cheap clone, more than a actual polished classic Castlevania experience.

    As a result my own detailed review won't be nearly as glowing.

    The hit boxes feel a bit off, some of the animations too long for their own good, game balance isn't the best, there is some weird issues tied to the animation and fps on PC in the build I finished (similar to some 2D unity games), and the controls don't feel nearly as tight as the Castlevania games of the past prior to Shadows.

    This is a solid game, and in some ways it follows the treatment of Shinobi recently – but unlike that game, Belmont's Curse doesn't quit live up to the lofty peaks of many of the prior games. It's fine, but everything from the controls, art style, animations, and even level design – it seems 'cheaper', than a mainline Castlevania.

    The loving pixel art, the tight controls, the meticulous Boss battles, and the iconic levels …they are replaced with that feels like a modern indie game. Cheap, respectful to the source, fundementally changes many things to be QOL for non veterans, giant spirits that feel like they are a unity asset, levels that feel like they would be at home in a rogue lite, and combat that feels clunky and ripped straight out of Dead Cells.

    Infact: this whole game, Castlevania Belmont's Curse, feels like it started its life as a Dead Cells game reskinned. It very much builds on the Castlevania DLC present in that game. And for a OG Castlevania fan who preferred the Castlevania III style more than the Metrovania design, this is SO FAR away from that. And fails to even live up to most the iggyvania entries later.

    Honestly, while this is a solid game, and a serviceable Castlevania – it fails to even match the Curse of the Moon games, in capturing that feeling of a actual Castlevania. This very much feels like it was made for Gen Z people who aren't attached to the series that is much older than them, and the games that released before they were even born…

    People who enjoyed Dead Cells, maybe played the Castlevania DLC for it, and are looking to re experience that with some more polish. This is just that. A solid 7.0 out of 10 game that doesn't feel like it's roots are Castlevania at all, but rather Dead Cells with the Castlevania aesthetic and story bolted on top.

    But this Belmont's Curse fails to live up to the highs of the franchise which it's name bears, and feels very much like it's not designed to even match those games.

    Similarly to Capcoms recent Onimusha Way of the Sword, this entry sets a tone that it's trying to appeal to a younger audience at the expense of the established fans expectations. While some of the DNA and many themes are present that will instantly be recognizable to the older crowd – This ISN'T your dad's Castlevania, even though it's 2D and has Trevor Belmont in it.

    Unlike the reviewer here, I don't think this game is "the peak", has the "best combat of any Castlevania game" or "the best combat of ANY 2D action game. Period". It's Far-Far-Far from it. I have to question what this guy was smoking to claim it's better than any 2D action game ever in almost half a century of them? Are you kidding me?! 😲

  3. >"Is The Series At Its Best"
    >the least Castlevania game of all Castlevania games after Lords of Shadow
    >"Is The Series At Its Best"

    Are you saying Classicvania and Igavania gameplay are bad? And that modern Metroivania gameplay is better? Because Belmont's Curse doesn't feel like a Castlevania game AT ALL.

    It feels more like Dead Cells, Blasphemous or Hollow Knight.

    It's not a bad a game, but it's not a Castlevania game, not even close.

    Bloodstained is the real Castlevania new game.

  4. Ball is in your court, team behind the other best metroidvania of all time Prince of Persia: The Lost Crown… oh wait, Ubisoft closed them right after they dropped one of the best games ever made…

  5. I am a die-hard Castlevania fan… and I played the demo. It wasn't bad, BUT THIS IS NOT a true Castlevania game… y'all can make all the excuses you want for it… But it doesn't even feel like Castlevania… BUT I will admit THE GAMEPLAY IS SOLID

  6. I don’t know if this is worth $40, but at least Konami aren’t as greedy as Nintendo charging full-price for Metroid. These kinds of games really shouldn’t be above $35 at most. Still wish they did another 3D Castlevania instead. 2D Metroidvania’s are far from special anymoreZ

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