Bed-bombing the End has changed.


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44 Comments

  1. I don't get the companions. I believe that's a Chinese feature.

    Are the bedrock devs just looking longfully at the Chinese version? And the features that basically no player over here wants?

    Most players just want a stable game that doesn't kill you randomly every couple hours.

  2. You did not just call 1.12.2 ancient. That hurt my soul.

    I actually was looking at the new Dragon fight behavior and thought it looked normal but it's been so long since I've done the dragon fight

  3. I knew that dragon movement looked somewhat familiar when I first saw it, but hearing that it was present in updates around 1.12 which he labelled as "ancient" makes me feel old lol

  4. :53 The term "robloxification" is an excellent way to characterize the marketplace's approach. Mojang wants to try to capitalize on Roblox's monetization success by offering a lot of random cosmetics, paid worlds and mods, and now cosmetics that can seriously confuse players. However, it will sell because it looks cool! Well, at least there is the Java edition (hopefully).

  5. An actual parity change. That’s the Bedrock perch mechanic. Records are by version, so speedrunners will adapt…

    Now I’d love to see them combine both edition mechanics for the wither to make it more interesting. Yes, people would need to update any wither farms and that part is a downside, but at least it might incentivize people to fight it normally

  6. There's actually a way to already hide armor in java but I thought it was pretty well-known lol, I'm using this trick for my pvp map (somewhat like lol ARAM in minecraft) and it works pretty well

    item modify entity @s armor.head {type:"minecraft:set_components", components:{"minecraft:equippable":{"slot":"head","asset_id":""}}}

    item modify entity @s armor.chest {type:"minecraft:set_components", components:{"minecraft:equippable":{"slot":"chest","asset_id":""}}}

    item modify entity @s armor.legs {type:"minecraft:set_components", components:{"minecraft:equippable":{"slot":"legs","asset_id":""}}}

    item modify entity @s armor.feet {type:"minecraft:set_components", components:{"minecraft:equippable":{"slot":"feet","asset_id":""}}}

    you just have to save somewhere the armor asset_id so you can swap it later whenever you want it to become visible again, if it has like enchantments and shit instead of just swapping asset_id you would need to save the entire armor so you just replace with /item

  7. I love this new gamerule! I spend a lot of time designing my skin so I can look good to other players, but if wearing a full set of armor is a must in multiplayer server, then what's the point of designing a skin in the first place? This gamerule makes things so much better! I really hope they add it to Java Edition soon!

  8. Oh my God they finally made the dragon non-suicidal and actually gave it the ability to attack you again 🫀🫀🫀🫀

    I hated the original end update because of how crappy they made the dragon fight because it used to feel like you were actually fighting the dragon rather than just putting down an endangered species

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