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Feinberg's a menace. https://x.com/feinberg_mc/status/2120267940373442705
The real end update we needed
So we all have been fighting a nerfed version of the dragon and we didn't even knew about that? And nobody said anything about it? Lmao
0:13 Wait, that attack was removed?
hell yeah good change making the ender dragon fight atleast be somewhat cool
1.12.2 is ancient???? Thats the version I played the most on, the version I still love…
Is the iceball nerf exactly enough to make copper or iron armor change the damage to half a heart while it used to be 2 hearts still?
I don't get the companions. I believe that's a Chinese feature.
Are the bedrock devs just looking longfully at the Chinese version? And the features that basically no player over here wants?
Most players just want a stable game that doesn't kill you randomly every couple hours.
Kinda cool to see the Dragon diving again, I missed this attack
Holy shit finally they made the dragon fight harder
why is the end pink?
Jean? went through her training arc
Mojang is testing the waters by making progressive changes to the end and analyzing backlash
So *that's* what happened to the dragon. The last few server fights I watched were all disappointed. Now I know why.
Minecraft player complaints be like: "Oh no you fixed the game so i can't abuse bugs to make all gameplay irrelevant! Literally hitler"
Very happy for the ender dragon, she’s a lot more threatening and harder now, great for Jean!
You did not just call 1.12.2 ancient. That hurt my soul.
I actually was looking at the new Dragon fight behavior and thought it looked normal but it's been so long since I've done the dragon fight
Goodbye bee perching
I knew that dragon movement looked somewhat familiar when I first saw it, but hearing that it was present in updates around 1.12 which he labelled as "ancient" makes me feel old lol
infinite bacon but no armour, or infinite armour… but no armour
This is the end
Hidden armour is nice. MC creators I watch just wear Feather falling boots and no armour most of the time
1.12.2 is my fav version btw. One of the best for modding and a lot of the smaller, simpler things
theyre tryna turn bedrock into terraria 😭
Speedrunners are too scared of brutes to run the latest version anyway, at least this'll make the latest version speedruns more interesting
i guess it's a revert to an update soooo end undate
Some of these strange changes could just be Mojang testing possible new features for the Sift dimension… without realeasing any information on the Sift.
:53 The term "robloxification" is an excellent way to characterize the marketplace's approach. Mojang wants to try to capitalize on Roblox's monetization success by offering a lot of random cosmetics, paid worlds and mods, and now cosmetics that can seriously confuse players. However, it will sell because it looks cool! Well, at least there is the Java edition (hopefully).
I wonder if invisible armor is for smth like vanity slots like in terraria
An actual parity change. That’s the Bedrock perch mechanic. Records are by version, so speedrunners will adapt…
Now I’d love to see them combine both edition mechanics for the wither to make it more interesting. Yes, people would need to update any wither farms and that part is a downside, but at least it might incentivize people to fight it normally
Even if it’s a nerf that’s barely noticeable they made the number better because it’s one decimal place
There's actually a way to already hide armor in java but I thought it was pretty well-known lol, I'm using this trick for my pvp map (somewhat like lol ARAM in minecraft) and it works pretty well
item modify entity @s armor.head {type:"minecraft:set_components", components:{"minecraft:equippable":{"slot":"head","asset_id":""}}}
item modify entity @s armor.chest {type:"minecraft:set_components", components:{"minecraft:equippable":{"slot":"chest","asset_id":""}}}
item modify entity @s armor.legs {type:"minecraft:set_components", components:{"minecraft:equippable":{"slot":"legs","asset_id":""}}}
item modify entity @s armor.feet {type:"minecraft:set_components", components:{"minecraft:equippable":{"slot":"feet","asset_id":""}}}
you just have to save somewhere the armor asset_id so you can swap it later whenever you want it to become visible again, if it has like enchantments and shit instead of just swapping asset_id you would need to save the entire armor so you just replace with /item
I love this new gamerule! I spend a lot of time designing my skin so I can look good to other players, but if wearing a full set of armor is a must in multiplayer server, then what's the point of designing a skin in the first place? This gamerule makes things so much better! I really hope they add it to Java Edition soon!
Follow islam ponder alternation of night and day proves that allah exists avoid mincraft sins avoid dragon Ball sins music is a sin
2:50 "very ancient version of minecraft" that hurt
Oh my God they finally made the dragon non-suicidal and actually gave it the ability to attack you again 🫀🫀🫀🫀
I hated the original end update because of how crappy they made the dragon fight because it used to feel like you were actually fighting the dragon rather than just putting down an endangered species
We got a End update before the end update
Rip ice ball cannon
Dont call 1.12.2 ancient please 2:50 I'm only in my 20s and ur making me feel old :sob:
Speedrunners are going to spend DAYS figuring out the next best way to kill the dragon, they're the only ones getting affected negatively in this update😭
1:29 bro this timings…
rip speedrunning
7:23 since when can you do this in bullshit edition?
would be so cool if armour toggles on but is slightly transparent- kinda like holographic armour