32 Comments

  1. I'm wondering if your problem with areas not updating was due to a weird way the robots were coded to not count an area cleaned by them as actually clean until after their dust has been shot out of them. This could mean that the extreme backlog for your receiving buildings was confusing the game. I could see something like this being a coding shortcut since the devs possibly didn't consider the effects of how a backlog would effect things. Of course, this is just a guess, but it really seemed like the issue started to fix itself every time you put in more receiving facilities and cleared the backlog and got worse every time you added more robots. It really does point to an issue with the backlog being a problem, but it is hard to say without looking at the code.

  2. I swear everyone I've watched play this, doesn't realize the conveyors can go into those spots on the building for way to long.

    Also if only Waligug realized that you don't need to delete the belt, and in may cases, you can just put the Merger/Splitter on the belt and it will automatically adjust. (Time of message 1:11:51 just incase he figures that out later.)

  3. It is ridiculous that this game doesn't give you a full refund for destroying things. It is like the game is actively punishing the player for experimentation. Most of these games give you a 100% refund just because it makes the player more likely to try new things and experiment to find better ways to do things. But the entire building system in this game seems to actively hate the player and discourage the player from interacting with it.

  4. At the end, the bots aren't bugged, they're being polite to the other bots that claimed that tile to clean… even though the bot that claimed them could be on the other side of the moon

  5. Would you ever consider collabing with another incremental youtuber for one of these? DangerouslyFunny and Dex come to mind but I'm sure there are more

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