How To Fix Marvel Rivals



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00:00 Beginning
08:51 Core Balance
24:02 Content
39:36 Perception
48:29 Streamers
1:01:36 Pro Play
1:07:52 Ranked

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39 Comments

  1. >Rivals content creator left the game because of "raycizm"

    >Blindly joins the wagon to virtue signal

    >Glazing Overwatch after betraying his OG fanbase

    >Few weeks later Overwatch community burnt out and ditch the game

    >Also joins the wagon reason because too "behind & left out"

    Few days later "HOW TO FIX MARVEL RIVALS, NETEASE!"

  2. Not sure how received this will be but would reworking some heroes into different roles work? I always thought Wolverine as a Tank and Storm as a supp would fit them better

  3. I think a lot about how dota dealt with it
    every hero has been given aspect that you can select, but it all just went down for one is good, other one is trash, or just both are trash, so they deleted this idea whatsoever from the game
    you can't fundamentally balance things like that, one option will just always be better, same as the ow perks, at least they are picked in the game so you can choose some options? but for the most part you just autopick the same ones every game
    things like that are just fundamentally flawed and cannot result in a better game long term, rivals just exploded sooner

  4. My guy, Rivals players don't want the 10 commandments on what schedule NE needs to buff/nerf heroes, they want shake-ups. People didn't like the old team-up system because it was balanced or required teamwork, they liked it because of the constant un-balance it brought to the game every season.

    I'd say: keep everyone having team-ups, but remove the choice. Make Thanos the villain for a season, have his introduction "randomly" snap away one of each hero's team-up abilities so everyone just gets one, and every season after that choose half the heroes to change team-ups, with a mix of new and returning abilities.

  5. 1:24:15 Alright one more thing: I can 200% confirm this already exists. I started as a tank main, during that time I nearly always got 2-2-2. I swapped to flex for a bit, and I nearly always ended up on support, so I started maining support. While maining support, I always got 2-2-2 to start and it would then go to triple support after some time. I went back to being a flex player and ended up 50/50 between tank and support to keep 2-2-2, then finally went back to maining support and I get 2-2-2 to start but we inevitably go triple support the moment the first point is lost for some reason.

  6. One thing I've never understood in regards to live-service game balancing—or just competitive gaming in a general sense—why don't they make a vote/poll system for people to voice what characters they believe need changes/reworks/nerfs? If they need extra information, ask for their ranks or most common game mode they play, then have a text box for the submitter to write in detail if they wish.

    Now all the devs have to do is CTRL+F or top-down by amount of votes to see what the most complained characters are, with potential explanations on why they feel that this character is unbalanced or needs changing.

    The one KEY detail that is necessary for this idea to reliably work is to put it in the ACTUAL GAME. Not on reddit, not on twitter, not on discord. Have a little prompt IN the game—on the homepage or somewhere noticeable but not in the way. Don't make it annoying because then it'll make people want to not do it.

  7. I don't understand why they haven't listened to you more faithfully considering your track record of being right with this type of thing. I hope they patch things up following you guidelines.

  8. This is really good but there's one thing I want to add that flats is clearly unaware of.

    THEY NEED TO CLOSE/SECURE THEIR FLARKIN API.

    Right now, there's a specific call in the API anyone can do (including flats, if he wanted to) that would return to him a list of all the players who are currently in queue (and queue delay would count as not-in-queue until you're thrown into the queue after the delay timer ends) and this applies even if you have ranked name protection and/or streamer mode on. There's a queue-sniping tracker that abuses this to queue-snipe people, even if they're not streamers. If you make someone mad and they're maliciously inclined, they can spend their entire day ruining your games (ask me how I know this 😀 ) for no effort aside from what's required to not get banned for throwing/cheating.

    It's also on rivalsdata dot com, so you can easily see for yourself that it's possible, as that website tracks you if you're in queue or in game even with streamer mode and rank protection on. So go try it for yourself, it's pretty easy to prove with just seconds of effort.

    Their api gives away so much data about the game and the players for free it's unbelievable, and they need to fix that last year.

  9. The things that keep this game alive, for me as a person who play the game since the season 0, is a name “Marvel” rivals. I am huge fan of Marvel universe. But this is a worst season, for me the best seasons was from 0 to 3

  10. Flats has been the one content creator to say repeatedly the most that 'marvel rival is fine' and 'marvel rivals will always be fine', 'it's the community not the devs', and now he's making a 'how to fix marvel rivals' video LOOL changes like the wind.

  11. what are your thoughts on role ques and role fill so that way you can have a designated role for the matches and dont have to deal with people trying to go 4 dps because they only want to play their mains or offmains? would make queuing a lot simpler and creates more balanced comps whilst also making other people learn other characters that would benefit their macro/micro in the longterm scale? Would love to see what you think on that subject.

  12. In Warframe, there are these super late game missions where it works like Skulls in Halo – take specific debuffs/characters/weapons for more rewards. One character in this mode had an over 70% pick rate with two or three others being 10% and the rest not even cracking 1%. This wasn't because the character was OP, but because the character used was the easiest to get through the debuffs that you would get the highest reward. The way they fixed this was changing how the system worked over just gutting the character, which many saw as a massively positive change for the mode generally.

    I bring this up because everyone was expecting an awful knee jerk in said character being powerful, and it sucks to see a game I like suffer from this sort of sagging moment

  13. 38:58: "But the character roster is increasing every year"

    Crazy idea, now hear me out, if you hire more people… you'll lessen your current work load… which allows you to make MORE SKINS (and you're gonna love this part)

    🎉TO MAKE MORE MONEY🎉

  14. I think the new team up system wasmt great but also the old system isnt a good idea either. I mean the new system was created so older characrers could keep up with newer ones. My personal take is there should be allowed for 4 abilities for characters but the uptime needs to be bigger.

    And i would like team ups to enable better effects or options to characters kits rather than just another ability.(and make them themed)

    Take the fantastic 4 for example. And 2 of those characters on the same team and it might for example give mr fantastic 2 more elasticity per action allowing for more big forms. Thing could have a cooldown reduction to his jumps etc. Etc. That way team ups give great benefits without breaking the character in general

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