No amount of free will convince me to play a shitty roblox clone of games. Warcraft 3 was the peak of custom game content, Roblox will forever be a shitty minecraft loser clone. We lost demo's, they finally came back and now we lost em again. All because of Roblox and the smoothbrains that play it.
GTA 6 I don't think will get cloned like most other games, not that people won't try but there's no way a game as complex as GTA 6 can effectively be cloned
if you ask me steam should open a service for devs where they apply for putting the game on steam with basically a smaller version of copyright so if any slop shows more than 90% similarities after the actual one gets posted to steam it just gets deleted or something like that
The MOMENT TakeTwo gets a whiff of GTA 6 being decompiled, they’re sending an army of lawyers in tanks to Roblox’s headquarters. Unlike indies, AAA developers have near endless resources to fight these people legally. Indie devs usually don’t so they have to adapt and survive but if someone makes OOT Remake available on PC, Nintendo is sending their lawyers over like the Death Star
10:42 Multiple people are testing the water with bloodborne running semi natively on pc without an emulator. I have full hope within a few days or a few weeks after release that gta 6 will be out on pc for FREE.
Have to say, u are if not the best content creator featuring news/tech/pol. U do make me sad but thats kd more on the world state than u, great job and seaureusly love everything u touch (no homo) so far, wish u all the best from argentina.
3:39 Just wait until AI is the better version of your original.
Also not showing demos or previews is kinda moot if they can clone it in less than a day. By day 2 it is the same position, other than maybe you can sort by oldest to find the original.
Nice coverage as usual! I am an indie game dev, left a career in software engineering to do this. A few notes for the community here on some points you brought up.
The shift in the economics of game dev due to AI comes from 2 main angles. One is cloning without decompilation. You can make games resistant to that by being story-rich or having game elements and mechanics interact with each other in complicated, nuanced ways that are not immediately discernible from images or even prompts alone. Unique RPG mechanics, unique net play, etc. The other is decompilation. The risk is not that your game gets decompiled. It's that it gets recompiled (for example to WASM) and hosted somewhere for free. I don't think the biggest threat is being beat to market commercially. No law is going to stop free rehosting because, as the game piracy era showed us, it's like trying to kill a hydra. Steam "killed" piracy because Steam made it more convenient to get a game and have it run, on average, than having to hack around to get a bootleg version working. If someone can now play even a poor version of your game for free, the incentive to pay for your game drops.
Also, about GTA6 and decompilation, GTA6 is not necessarily harder to decompile than any other game. At the lowest level, it's just a bunch of loads, stores, and library calls, like any other game. The GTA binary and total asset size will be enormous, but there is nothing inherently more complicated about its construction.
That is why you have to make a metroidvania with tons of assets. That cannot be copied easily. Sure people try to "copy" or feel inspired by Hollow Knight. But even than it would take years and the result will be different too.
I guess we are just goingto have to make in person clubs for people to share something they made just to prevent it from veing on the internet and letting ai train on it or make a copy.
12:10 the problem is that you are making a piracy against the people creating the parietal copy when realistically every AI assisted program should have a unique identifier for images and code similar to the yellow dots on a printer paper, and then if the illegal copy is found and was used by a specific AI company it is now on the AI companies fault. So you would sue the AI companies not just the Individual who distributed. It’s similar to the emulator and roms law (but actually enforced)
Which is a win for people because it creates an environment where restrictions are put into place for monetary reasons instead of “the good will of our human heart”
You can tell Doug Doug that this is the way we can actually fix the US economy and debt because the government could sue these companies. Then everyone can get that $5K check in the mail, easy win by the administration
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No amount of free will convince me to play a shitty roblox clone of games. Warcraft 3 was the peak of custom game content, Roblox will forever be a shitty minecraft loser clone. We lost demo's, they finally came back and now we lost em again. All because of Roblox and the smoothbrains that play it.
GTA 6 I don't think will get cloned like most other games, not that people won't try but there's no way a game as complex as GTA 6 can effectively be cloned
if you ask me steam should open a service for devs where they apply for putting the game on steam with basically a smaller version of copyright so if any slop shows more than 90% similarities after the actual one gets posted to steam it just gets deleted or something like that
The MOMENT TakeTwo gets a whiff of GTA 6 being decompiled, they’re sending an army of lawyers in tanks to Roblox’s headquarters. Unlike indies, AAA developers have near endless resources to fight these people legally. Indie devs usually don’t so they have to adapt and survive but if someone makes OOT Remake available on PC, Nintendo is sending their lawyers over like the Death Star
so now we hate competition, but when companies copy Coca Cola its fine
Playing L4D2 on Roblox is hilarious when the real game is genuinely always on sale for like a dollar on Steam
refresh pu
No demo ? Yeah i''ll try it out on roblox before spending money on a human made copy of a copy of a copy of a game that was popular last year.
this is depressing.
10:42 Multiple people are testing the water with bloodborne running semi natively on pc without an emulator. I have full hope within a few days or a few weeks after release that gta 6 will be out on pc for FREE.
Proof that piracy encourages actually buying the real game if you like it 😊😊
Holy crap we really do live in the worst timeline
1:30 THATS INSANE
the harbinger of early access death
I don’t think this situation is gonna end well..
at some point I wonder if the AI's will eventually stop making slop and start making well structured games that rival the quality of the actual game.
This will probably kill early access
there was 100 flappy bird clones and they only became relevant after flappy bird was taken down.
Thanks for pointing that out NVIDIA stock holder…
wait until the malware sneaks into these clones
Drunk goddess's dev is right to be scared
Basicly only live service and multiplayer games will make any money, and anything niche or single player will die out
I think this is going to spawn a new world of DRM to gaming that we couldn’t even fathom before
Commentary channels are worse than the IDF
Have to say, u are if not the best content creator featuring news/tech/pol. U do make me sad but thats kd more on the world state than u, great job and seaureusly love everything u touch (no homo) so far, wish u all the best from argentina.
3:39 Just wait until AI is the better version of your original.
Also not showing demos or previews is kinda moot if they can clone it in less than a day. By day 2 it is the same position, other than maybe you can sort by oldest to find the original.
Nice coverage as usual! I am an indie game dev, left a career in software engineering to do this. A few notes for the community here on some points you brought up.
The shift in the economics of game dev due to AI comes from 2 main angles. One is cloning without decompilation. You can make games resistant to that by being story-rich or having game elements and mechanics interact with each other in complicated, nuanced ways that are not immediately discernible from images or even prompts alone. Unique RPG mechanics, unique net play, etc. The other is decompilation. The risk is not that your game gets decompiled. It's that it gets recompiled (for example to WASM) and hosted somewhere for free. I don't think the biggest threat is being beat to market commercially. No law is going to stop free rehosting because, as the game piracy era showed us, it's like trying to kill a hydra. Steam "killed" piracy because Steam made it more convenient to get a game and have it run, on average, than having to hack around to get a bootleg version working. If someone can now play even a poor version of your game for free, the incentive to pay for your game drops.
Also, about GTA6 and decompilation, GTA6 is not necessarily harder to decompile than any other game. At the lowest level, it's just a bunch of loads, stores, and library calls, like any other game. The GTA binary and total asset size will be enormous, but there is nothing inherently more complicated about its construction.
That is why you have to make a metroidvania with tons of assets. That cannot be copied easily. Sure people try to "copy" or feel inspired by Hollow Knight. But even than it would take years and the result will be different too.
9:26 surely it's a knock off clone righ-
oh my god that's pirated undertale on roblox
My favorite fear mongerer back at it again. The only thing receding is your hairline. All power to you.
Ludwig in Crystal Lake ep 5 😂
Gaming production is turning into something more like painting.
I guess we are just goingto have to make in person clubs for people to share something they made just to prevent it from veing on the internet and letting ai train on it or make a copy.
Im speculating that, aside from the indie dev space, most developers will lean towards server-side, always on-line implementation to get around copies
We got the death of software as we know it before GTA 6.
12:10 the problem is that you are making a piracy against the people creating the parietal copy when realistically every AI assisted program should have a unique identifier for images and code similar to the yellow dots on a printer paper, and then if the illegal copy is found and was used by a specific AI company it is now on the AI companies fault. So you would sue the AI companies not just the Individual who distributed. It’s similar to the emulator and roms law (but actually enforced)
Which is a win for people because it creates an environment where restrictions are put into place for monetary reasons instead of “the good will of our human heart”
You can tell Doug Doug that this is the way we can actually fix the US economy and debt because the government could sue these companies. Then everyone can get that $5K check in the mail, easy win by the administration