102 Minutes of Complaining About Hallowed Concepts (Risk of Rain 2)



Gearbox released another Risk of Rain 2 DLC, and unfortunately for everyone involved, I have opinions about it.

Caps video on blight:

MUSIC LIST:

The Legend of Zelda: Twilight Princess: Midna’s Lament (Qumu Remix)

Smash Mouth: Walkin’ on the Sun (8-Bit Remix)

The Legend of Zelda: Majora’s Mask: Stone Tower (Rozen)

Club Penguin: Mountain Dojo

LEMMiNO: Nocturnal

Undertale: Another Medium (Toby Fox)

Alec Holowka: Title

Luigi’s Mansion: E. Gadd’s Lab (QUMU Remix)

Club Penguin: Elite Penguin Force: Gadget Room

Myuu: Carmen: Habanera (Piano Version)

Phoenix Wright: Ace Attorney: Investigation ~ Core 2001

Edvard Grieg: In the Hall of the Mountain King

LEMMiNO: Firecracker

Phoenix Wright: Ace Attorney: Courtroom Lobby ~ Beginning Overture

The Great Ace Attorney: Closing Argument

Celeste: Resurrections (Lena Raine)

Celeste B-Sides: Mirror Temple (Mirror Magic Mix) by 2 Mello

Golden Brown: N.E.S. Mix (8-Bit)

MilkyWay: Explore

Space Cruise: Title

Myuu: Something’s Wrong

Castlevania: Bloody Tears (Myuu Piano Version)

Chris Christodoulou: Blood on the Dancefloor (DEADBOLT)

An Idiot Abroad Season 1: Soundtrack (Vik Sharma)

C418: Moog City (Orchestral Synthwave Remix by Andreas Zoeller)

Chris Christodoulou: Into the Doldrums

Chris Christodoulou: Ashes to Ashes, to Ashes (to Ashes) (DEADBOLT)

Camille Saint-Saëns: Danse Macabre

Chris Christodoulou: The Rain Formerly Known as Purple

Chrono Trigger: Corridors of Time

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24 Comments

  1. Let me know what you guys think! I know this video will be divisive and I want to make a follow up responding to your feedback, so please let me know what I got wrong!

    CORRECTIONS:

    One thing I got pretty wrong here was the purpose of the death pit in the Anima Harvester arena. The death pit is actually tied to the boss’ soul ripping move. I hadn’t actually experienced this in any of my time with the DLC so with that context it’s inclusion does make more sense. Normally this is the type of thing I would go back and correct, but i’ve been racing to get this thing done before the next patch comes out, and unfortunately I didn’t catch this until very late in the process. This was a relatively minor part of the video, but I wanted to make sure I acknowledged this here because regardless of how I feel about this DLC, I don’t want to intentionally misrepresent it. Im sure theres other things I missed as well, I will try to update this comment in the coming days.

  2. I don’t think many people know this, but if you jump into the instant death pit after killing the anima harvester, it ends the run in a similar way to the shrine at the end of prime Meridian. The death message is you sacrifice yourself to N’kahana(I can’t remember how to spell it), and I think it gives you some amount of lunar coin. But if you jump into the pit before the end of the fight, it just tells you it was all for nothing. I think it was supposed to be an alternative ending to a run, but it’s just not as thought out as the other ones because it’s not even intuitive that you’d want to jump in the pit that kills you.

  3. 27:00 the tricorn change is super fucked up actually because I remember when tricorn first came out I got really excited and curious to use it on Mithrix to see if he had a unique drop. When I did it then, I just didn't get anything. Now I'm dead. What the fuck.

  4. I feel like the shrine of order challenge should only order your items for a period of time or until the next stage. So you have the fun of an ordered build without ruining the entire rest of the run. It provides some challenge because you have to survive or complete the teleporter with ordered items.

  5. I can’t help but agree on a lot of your points, gramps. As a player who’s followed the game since Early Access, every new DLC to me just makes the game feel more bloated, and a lot of your criticisms contribute to that for me.

    There’s way too much ‘optional’ content in the game now. Runs are too long, optimizing your build isn’t fun anymore, and each new challenge that’s supposed to shake up your run loses its novelty after seeing them once or twice.

    New Survivors are basically the only content I look forward to nowadays because for me, the core loop of the game has only lost more and more of its cohesiveness over time and new playstyles like Enforcer are the only thing that really changes how the game feels to play.

    It’s just not the same game anymore and that’s okay. Even the best roguelikes aren’t meant to be played forever.

  6. I literally had to cheat once to get to the secret boss because the Reincarnation page just didn't work at all. I was pressing F constantly everywhere and it didn't even spawn the beacon of light. I dont know what that was about. I think this should've had more time in the oven. Because none of the things in this dlc (apart from Acolyte and Enforcer) interested me. New item types are very situational and don't work half the time, the new enemy types are just kinda there, the new stages have some of the most bugged item spawn locations in the game (i once had the blue portal spawn in a wall on one of the new stages and i couldn't access it), the totem to activate access to the acolyte/anima harvester bossfight is just a reskinned shrine of the mountain, and worst of all, the new abilities for older survivors have some of the most convoluted and nigh impossible (for a casual player) ways to unlock them and finally the music for the secret boss doesn't even thematically fit with the original bosses theme from the first game (or returns, for that matter), like… dude at least add some nods in the song, the boss is really cool and it's really cool to see them return in such a way but holy shit the music is just really generic boss music.

  7. As someone with over 1.3k hours into Risk of Rain 2, this is 100% the worst of the four DLCs for sure. But it could be salvaged if more thought and care had gone through with some things.
    Currently the only thing I ever really do that's apart of this dlc in particular I do the occasional shrine to try get a purple tier item or see if I get lucky to get reincarnation to get the Providence fight every now and again. That is practically it. The new survivors are alright but I find Acolyte to be more of a gimic character more than anything. This dlc feels more like a mod than anything. Starstorm 2 had more care put into it.

  8. I think alot of these is just you looking for issues. The reused effects is straight bs, i didnt even know about it until you said it and even then it wont change anything. The trials being 'repetitive' and ez item grabs is just not right. You have 9 different trials with alot being with different item pools and different difficulty, just proof of that is the gold one or being a melee character and having to do the lanterns. You also have the diminishing time meaning that you can choose to be efficient with less time and less item rewards or more time and getting a better chance at better items or chances. I agree slightly with the trials being the same but complaining they're repetitive when you have 9 different trials with each having different goals and play styles is extremely nitpicking, the same thing can be said about stages where each stage is the same layout but because theres 3 alternate stages its fine???? and the page of reincarnation thing just feels like a reach, "I didnt use it 5 feet away???" what is the issue, a game mechanic where a sacrifice wont work if not through the right directions???? That whole tricorn is the same thing, happens once out of 100 runs, mistakes are learnt through failure. Whoever hasnt had the thought what would mithrix drop from a tricorn kill, well try and find out. and the experimenting thing even pissed me off more, like the whole description for the Ukelele is "his music was electric". Exploration was always a core concept that i loved about this game. So when an item that takes you through secret pathways through a SACRIFICE legit "shudders in anticipation" is so cool. I've only watched 30 mins and this is all the bs i have the care to respond to. It sounds like you and other creators didnt enjoy it because they never listened to your opinions and when you realise no1 else thinks the same as you when everyone has positive reviews you begin to slander a DLC that is well made. Im not saying its the best but to go out of your way to say "they should step on legos" or spreading straight hate on the devs and players that enjoyed it feels like youre not giving an opinion but yelling at everyone for not thinking the same way you do. The DLC has cool mechanics and features that are well thoughtout and implemented decently well and its youre right to have an opinion but dont ignore all the positive and nitpick on the stupidest mechanics to prove a point

  9. The worst is objectivley wrong when dlc 2 literally broke the game on launch. I know they fixed it, but it still happened lmao. It also actually has the worst additions to the game. SOTV and Alloyed stay winning though.

  10. If you have to die to go to providence for “lore” or whatever, why not just make the player jump into the green death pit. It feels like that’s why it was there but then they decided to make a bs page system and forgot to remove the pool of griefing

  11. I wish this video was split in a few parts rather than just a 2 hour content piece.

    I think these are legitimally good points. The DLC has some really cool ideas (the new characters are specially amazing), but they dropped the ball real hard in a some things.

    Wish it was discussed more

  12. Something I noticed is that it seems like you consider dying in a run wasting your time. When I die I dont feel like my time was wasted, I had fun and now the run is over. Seems like a bad mentality to have to enjoy the game.

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