I made a Strategic Pokemon Board Game for my friends to play



I made a Pokemon board game inspired by Plunder: A Pirate’s Life and challenged @Peebr_Koifish, @FlygonHG, and @SuspiciousJamesGames to play it! Can they use strategy and knowledge to take over Old Kanto? Let’s find out!

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Thumbnail and game pieces by: Oerpro
Carrd: oerpro.carrd.co

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34 Comments

  1. I would just like to tell Peter that I was worried this would be really complicated for me since there's a lot of moving parts, but five minutes into the video after his explanation and watching a few turns I just "got it", so good job on that.

  2. I just got through the rules and haven't seen the actual video yet, but I want to say before I forget: This seems like it took a lot of time and effort to put together! It looks awesome and I can't wait to see how it plays out. Thanks for always making such neat games for us to watch and/or play!

  3. Listened to the first 3 minutes and I gotta say… Peter, my man, it's football Sunday. I've already been drinking the past few hours. I'mma need you to put out a video that has all these rules on any other day of the week lol 🤣

  4. being grass kinda sucks in this, right? cause its weak to 5 types and resistant only to 3. Fire is weak to 1 more type than water, but resistant to 2 more.. and then water is technically the best, being weak to only 2 types, and resistant to 4. i suppose it depends with fire and water, there's real tradeoffs, but being grass is actively harmful

  5. So this is a very cool game, but not even including the dice luck, starting with water has a huge advantage. There are 7 places that can be reached by water (1 fully blocked by it), where Smash and cut only have 4 (Cut has 1 exclusive place and Smash has 0 unless you can't attack a fortress from the side). So if you don't start as the Water Tribe and you get bad card draws, then your likelihood of wining is much smaller. A rebalance of the board and this would be an A+ game.

  6. I think the only tweaks that might need to be made is either make it so there’s less ways to obtain TP, or make the TP win condition number a bit higher. Bc if it’s (arguably) easy to gain like 4-5 TP in one turn, the game is kinda short. But maybe that’s just part of the fun, I suppose?

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