35 Comments

  1. hitscan long range gun, mid range flamethrower (basically the range of the default drac pillar), close-ish range whip AND a sort of lunge thing. AND hes 4.6. but the hag just HAS to be 4.4 for balance resons or whataver

  2. Why is never anyone mentioning that the gun is A) hitscan and B) has infinite range ?
    Edit: ok he said it at the end. But it should be mentioned at the start tbf

  3. good killer, bad game. Unfortunately this is not gonna bring me back to DBD. The Judge did and it was an utter disappointment. I'm tired of giving BHVR another try

  4. Now would be a great time to add some sort of aiming accessibility update, especially for console, crosshair/in depth sensitivity settings/aim assist, dbd really is so behind compared to other games

  5. Such a fun killer. I think they need to make the gun either have less of a movement speed debuff, or a quicker ADS speed. Just seems to clunky and by far the worst of all the weapons

  6. I'm so sad because this would've been a perfect nemesis rocket (acid bottle) + flamethrower (duh) + gatling gun (cosmetic beam NOT FULL AUTO HAHA) + Tentacle (whip) + Roar (horn) implementation but Art looks fun af

  7. I kinda feel like the priority is going to be leveling up the bottle and whip first. They only require 3 "levels" and are more simple to hit. Once those 2 are at max, you hit survivors with them and they are open for a pistol shot or residual fire from flamethrower.

  8. Yeah I think I am out. Dbd just isn't the game it used to be and I ain't pro the direction its going. Glad some are though, enjoy the trials all, and may we one day meet in a different game

  9. there's still a bunch of work that needs to be done before his retail release but he genuinely looks like a lot fun to play. can't speak for the survivors though. we'll probably see over the next few days regarding that. i think that they need to tweak something about his powers to make him feel less clunky during chase but idk what part. the movement penalty with his blicky comes to mind. maybe if they reduce the movement penalty when not ads with it could definitely help him with chase for that specific weapon.

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