RuneScape PvP Has a New Problem…



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The Rondache is a powerful new shield in Old School RuneScape, unlocked through the new Fractured Archive raid. Requiring 80 Defence, it boasts the joint-highest Strength bonus of any shield, matching the Avernic defender, while offering significantly higher defensive bonuses. In this video, I take the Rondache into PvP and test its potential for shield pking.
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40 Comments

  1. New meta:

    Max crush bonus, minimal defense.

    Get shield to full charge, spam d mace specs. Surge pot. Use shield spec somewhere during mace specs. No one survives lol

  2. On the hcim refund thing, jagex can and should implement a DC protection system.

    It's easy to verify, its just server side passing of packets. If you dc before the death, so the server stops getting client packets pre death, then you get healed and teleported to varrock for free.

    You just disable it in pvp, so you cannot jank the chord to escape, and there you go. Now the entire game is pvm proofed for disconnection.

    It sounds too good to be true, but they should implement it for sure. They could tune it so when there are one shot mechanics like in a boss, the timing is tighter. But basically just escape crystal with 100% probability to work, provided your client disconnected.

    If its done right, it cant really be abused, because you would only get protection for stuff you can't react to. So if you pull your internet you just simulate a real dc as far as the code is concerned.

    Lets say you are doing baba, and you take a boulder to the face, and you are headed for the gap. The code would calculate that the mechanic that ultimately kills you a few seconds later was triggered before the internet was pulled.

    For instance, if there is some mechanic that you needed to deal with 15 sec before, meeting a damage check or you get one shot, just for the sake of the example, then the game would flag that mechanic as triggered to one shot, even if you pull the plug before anything hits you. You see what I mean, like being way too far away on yama or something.

    You just make the system such that it tracks the actual trigger for leathal damage. And if you dc, then the lethal damage mechanic it triggered after, then it will save you.

    So for your situation it would save you, since the killing mechanics all happened after you dced.

    As i said, this could not be abused, other than for escapes in wildy. In pvm, if you used it to escape because of missing supplies for instance it would work like a shitty teleport.

    Anyways i think they could easily implement something like this.

    Not sure they would refund your hcim, because that daya is gone.

    But hopefully they implement something like this in the future, such that future hcim won't beed to worry about pvm dc.

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