38 Comments

  1. you could scare someone by setting up a trap at someones door so when they enter their base something jumps out from under the floor or the ceiling while also splashing them with blindness, and a harm potion. for extra flair you could also do fireworks when it drops down.

  2. Jumpscares are of course an easy way for a good scare, but they are boring as well. Since you can do a lot with sound, you can create a good ambience as well. The most horrifying thing for each hermit might be their base blown up and I dont want you to do that, but make them believe that you did instead.

  3. Grian do something like an old school lava trap with signs. Have them fall through then have a warden under. Blast them into the air with wind charges to the surface, give them a false sense of security, then have a member of egg with a creeper skin on come up behind them.

  4. I'm amused that Grian assumed a Lombardy poplar shape, and I assumed a tulip poplar shape, and neither of these is the default shape of a poplar, and mine is even in a whole 'nother genus! XD

  5. For a mix between pranking doc and getting a scare, on a stream come up to him holding (self brought) red stone from the general direction of a red stone noodle entrance

  6. Maybe do something similar to Mumbo's jumpscare at that pond? An innocent victim interacts with something then BAM! Sudden music disc plays and a armour stand too

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